Posts: 10
Threads: 4
Joined: Mar 2010
I'm sure this is really simple but I cant figure out how to allow the player walk on a water auto-tile. I try using a blank event with "Through" and "Below Characters" but neither work. This is something I haven't dealt with before so I have no idea how to approach the problem. Any help is appreciated!
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Posts: 91
Threads: 9
Joined: Feb 2010
You can use a parallel process event to check the player coordinates - in this case, the water tiles you want to walk on - and set the player character "Through" when on these tiles.
Posts: 10
Threads: 4
Joined: Mar 2010
I managed to work it out in a different way just a few minutes ago. I just edited the auto-tiles PNG and copied the water auto-tile over an auto-tile I don't use, then checked the passability to 'yes'. Now whenever I want players to walk on the shallow water, I can just use that auto-tile instead of using events or something else. This was for VX by the way, I forgot to specify.
THIS THREAD HAS JUST BEEN AMP-LIFIED.