Meagan's Particles - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Meagan's Particles (/thread-3759.html) Pages:
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Meagan's Particles - DerVVulfman - 10-19-2011 Meagan's Particles
Ver 1.4 Introduction This script allows you to create particle effects for the RPGMaker XP system. You can assign individual particle patterns to an event through simple script calls, or complex patterns where the particles may only show after a predetermined set amount of time. Demo Here's Meagan! Instructions The instructions are in a .pdf file in the demo. Too big to be in the script. Terms and Conditions The system is designed for royalty-free usage in private, shareware and commercial games. RE: Meagan's Particles - Crono - 10-19-2011 This is pretty amazing. I also loved the demo, it was enjoyable. Great work as always. RE: Meagan's Particles - MetalRenard - 10-19-2011 Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice! RE: Meagan's Particles - Hsia_Nu - 10-29-2011 Very nice, cant wait to try it out! RE: Meagan's Particles - Kristovski - 11-02-2011 Just checked out the demo. I really like your lighting effects RE: Meagan's Particles - DerVVulfman - 11-03-2011 Download it one more time then...
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to version 1.2 One more enhancement added. The particle generated may be horzontally flipped when generated. This can be set up at random and works well with non-symmetrical graphics. RE: Meagan's Particles - DerVVulfman - 01-25-2012 Download it one more time then...
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to version 1.3 Had to bump it for a minor fix. Though not apparent all the time, if you hit 'shutdown' or have a system that exited the game straight from the map, there was a small chance to get a 'nil' error before you leave the game. Seriously? A bug that exits you from the game when you're exiting the game? Irony. But I cleaned it up in no time. RE: Meagan's Particles - Taylor - 01-27-2012 I get an error when loading a game from saving before the Skeleton. NoMethodError on Line 552 undefined method spriteset for Scene_Load ... which I have because I was getting an error from fighting the Skeleton. NoMethodError on Line 515 undefined method Rand for Spriteset_Battle. On the demo side of things, you can move around during some events and Aluxes becomes locked in facing right after standing on the button. :3c RE: Meagan's Particles - DerVVulfman - 01-28-2012
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to version 1.4 Let's hope 14 is a lucky number, eh? Thanks to Taylor for finding that bug. It was actually related to the previous fix, but didn't account for load errors. The interpreter-based calls now check to see if the spriteset has even been created before attempting to run the particle system. It isn't just if the system is in a valid scene or not. Well, all I wanted to 'torture' Aluxes some more. =3 Hope you enjoyed the show. RE: Meagan's Particles - G.I. Toez - 05-03-2012 Like I said last night love this script. One thing I notice off the back is the particles don't render over certain tiles kinda make it looks like it goes through it. Guess sometimes it looks good but sometimes it doesn't . For telling the particles were to be rendered, -1 for hero, or the event id. Would it be possible so 0 makes it render on itself? For example I have a script which creates a new event from a designated event from another map and runs whatever was set up for the event. last question was about making it render weather like effects sorta like a old weather system years ago. Like always your work is great!! |