Meagan's Particles
#1
Meagan's Particles
Ver 1.4


Introduction
This script allows you to create particle effects for the RPGMaker XP system. You can assign individual particle patterns to an event through simple script calls, or complex patterns where the particles may only show after a predetermined set amount of time.


Demo
Here's Meagan!


Instructions
The instructions are in a .pdf file in the demo. Too big to be in the script.



Terms and Conditions
The system is designed for royalty-free usage in private, shareware and commercial games.


[Image: Exclusive2.png]
[Image: xp_warning.png]
Image has link to Enterbrain's Download Page
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#2
This is pretty amazing. I also loved the demo, it was enjoyable.

Great work as always.
[Image: crono.png]
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#3
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice!
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#4
Very nice, cant wait to try it out!
Current Projects: Concepting and R&D
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#5
Just checked out the demo. I really like your lighting effects
[Image: style7,Kristovski.png]
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#6
Download it one more time then...
BUMP
to version 1.2

One more enhancement added. The particle generated may be horzontally flipped when generated. This can be set up at random and works well with non-symmetrical graphics.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#7
Download it one more time then...
BUMP
to version 1.3

Had to bump it for a minor fix. Though not apparent all the time, if you hit 'shutdown' or have a system that exited the game straight from the map, there was a small chance to get a 'nil' error before you leave the game.

Seriously? A bug that exits you from the game when you're exiting the game? Irony. But I cleaned it up in no time.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#8
I get an error when loading a game from saving before the Skeleton.
NoMethodError on Line 552
undefined method spriteset for Scene_Load

... which I have because I was getting an error from fighting the Skeleton.
NoMethodError on Line 515
undefined method Rand for Spriteset_Battle.

On the demo side of things, you can move around during some events and Aluxes becomes locked in facing right after standing on the button. :3c
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#9
BUMP
to version 1.4

Let's hope 14 is a lucky number, eh?

Thanks to Taylor for finding that bug. It was actually related to the previous fix, but didn't account for load errors. The interpreter-based calls now check to see if the spriteset has even been created before attempting to run the particle system. It isn't just if the system is in a valid scene or not.

Well, all I wanted to 'torture' Aluxes some more. =3 Hope you enjoyed the show.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#10
Like I said last night love this script. One thing I notice off the back is the particles don't render over certain tiles kinda make it looks like it goes through it. Guess sometimes it looks good but sometimes it doesn't .

For telling the particles were to be rendered, -1 for hero, or the event id. Would it be possible so 0 makes it render on itself? For example I have a script which creates a new event from a designated event from another map and runs whatever was set up for the event.

last question was about making it render weather like effects sorta like a old weather system years ago.

Like always your work is great!!
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