Autotile Data - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Tutorials (https://www.save-point.org/forum-19.html) +--- Thread: Autotile Data (/thread-4202.html) |
Autotile Data - PK8 - 06-24-2012 Due to there being so much info on RMXP, RMVX, and RMVX Ace autotiles that even CSS and Spoiler tags won't be able to do this thread justice, I will be linking to each page instead. Introduction This was something I was bored enough to experiment with and learn a little more about. Okay, it was more like I had to since I'm writing a Tile Substitution / Placement script that -- as of this writing -- will be up very soon. Some of the information here is probably a no-brainer to those who worked with autotiles before. Link to full versions of the tutorial RE: Autotile Data - KasperKalamity - 06-24-2012 you have to be the king of niche use. under what circumstances would i implement this? RE: Autotile Data - DerVVulfman - 06-24-2012 Want to make a MiniMap script? That's one of 'em. Only one I can think of right now that is. Perhaps to decode a map and do an import-export? *SHRUGS* RE: Autotile Data - PK8 - 06-25-2012 Anything to do with Map Data manipulation, I suppose. Looking into it made me learn a little more about autotiles work. This should be useful when looking into using autotiles for a script I'm writing (Tile Substitution and Replacement). Edit: I just added information about VX's Autotiles. RE: Autotile Data - PK8 - 06-27-2012 Just made a more "fuller" version of the tutorials. Since even CSS and Spoiler tags won't be able to do this thread justice, I will be linking to pages for each maker. |