Increased critical hit rate by a script - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Increased critical hit rate by a script (/thread-5218.html) |
Increased critical hit rate by a script - Eagleeye1990 - 07-15-2014 Hey folks, just signed in. Quite a nice community! At the moment im working on a project. (RPG XP) Iam in need of a script which increases the critical hit rate when the acotr is inflicted with a state. Im talking about this: Actor is inflicted with state 21 (for example). Now his critical hit rate increases about 50%. The rate of icreasement of the critical hit should be defined by me. As well as the state id. I need it for the rpg xp. I hope you can help me guys!! :) RE: Increased critical hit rate by a script - KasperKalamity - 07-15-2014 set the state to make dexterity 150% RE: Increased critical hit rate by a script - MechanicalPen - 07-15-2014 Critical hits apply only to attacks and not skills mind, but yes that is the easiest way to do it! critical hit formula is (4*Attacker‘s DEX/Target‘s AGI)% fyi if you want to learn how to do interesting things in battle, this is a good read http://rmrk.net/index.php/topic,76.0.html RE: Increased critical hit rate by a script - Eagleeye1990 - 07-16-2014 No, you didint understand me. I know that cirtical hit only happens with a normal attack. I didint ask for a skill which makes critical hit. I want a little script, that adds a status which raises the chance to critical hit once the player is inflicted with this status. How hard is this to understand? MechanicalPen: What does this have to do with me? Nothing. RE: Increased critical hit rate by a script - MetalRenard - 07-16-2014 Before dismissing everyone as wrong and "not understanding", then sounding a little offensive by saying "how hard is it to understand", have a look into what they're suggesting. Kasper is actually correct: http://www.rpg-maker.fr/dl/monos/aide/xp/index.html?page=source%2Frpgxp%2Frules.html According the the formula here, increasing the dexterity would increase the chance of a critical hit. Therefore you need an event that increases the character's dexterity during battle and that would solve your issue. Furthermore, I typed "rpg maker xp critical hit" into Google, clicked the first link and got a forum with a link to Victor Saint's Critical Hits Effects script. http://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/critical-hits-effects/ Here you go. This community is nice, you're right, so please treat everyone with respect. RE: Increased critical hit rate by a script - Eagleeye1990 - 07-16-2014 First of all: Im not offened at all. I feel sorry If I sounded a bit angry. Im gonnna recheck what mechnialpen has posted as a link. But I really asked for a clear script and not for a little change by adding DEX. And to you: The download of the site you posted is broken. But I am pretty sure, that your posted script is for RPG VX. I try my best respecting everyone RE: Increased critical hit rate by a script - MetalRenard - 07-16-2014 Increasing dexterity doesn't need a script though, that's what I mean. You can create an attack that gives the state "crit up" or something, then make that state give 150% dexterity. Done! :) Oh and the link was a VX script, my bad. RE: Increased critical hit rate by a script - KasperKalamity - 07-16-2014 yeah everyone on the internet is way too script happy. figuring out as much as you can without turning to scripts keeps them from becoming a crutch. not every script is compatible with every other script, so you're best off doing as much as possible without scripts first. RE: Increased critical hit rate by a script - MechanicalPen - 07-16-2014 Alternatively, you could learn how to script yourself, then you could do anything. |