Change Name / Graphic or Zoom Character Graphic XP VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: Change Name / Graphic or Zoom Character Graphic XP VX (/thread-594.html) |
Change Name / Graphic or Zoom Character Graphic XP VX - kyonides - 03-03-2010 Change Name / Graphic or Zoom Character Graphic XP VX Version: 0.1.1 By Kyonides-Arkanthos alias Kyonides, Shadowball Introduction Change any hero's graphic and keep it saved in a variable so he or she can go back to normal (script call based). You can also change any character sprite's current zoom. Screenshots Do you really need one? Demo None needed. Script Content Hidden Instructions Script Calls $game_party.actors[0].change_graphic(2) # Aluxes is now Basil $game_party.actors[0].old_graphic # The same old (stupid) Aluxes $game_party.actors[0].old_name # Falls back to hero's previous name if any FAQ You tell me... Compatibility It should be compatible with anything that does not modify Game_Actor or Game_Character classes. Credits and Thanks Well, thanks to Falca that gave me an idea of how to change a character's x and y zoom by looking at his script. I didn't like the way he dealt with it so I made my own scriptlet because of that. Author's Notes Nothing yet. Terms and Conditions Not intended for Commercial Use and must include my name and URL if there's any URL at all. Change Name / Graphic or Zoom Character Graphic XP VX - Villain - 03-03-2010 So, how to Zoom the chatacter's graphic? Change Name / Graphic or Zoom Character Graphic XP VX - kyonides - 03-03-2010 That's included in the script comments at the beginning of the script... but I'll paste that here now... $game_player.zoom_xy(2.0,2.0) # Player gets double sized... Fat is bad! $game_map.events[1].zoom(1.5,1.5) # Event 1 is 50% bigger Change Name / Graphic or Zoom Character Graphic XP VX - Ramiro - 03-04-2010 i can give an opinion in the project: by just putting Code: class Sprite_Character instead of Code: Sprite = File.exist?('Game.rxproj') ? RPG::Sprite : Sprite_Base Change Name / Graphic or Zoom Character Graphic XP VX - Villain - 03-04-2010 Thanks |