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 Change Name / Graphic or Zoom Character Graphic XP VX
#1
Change Name / Graphic or Zoom Character Graphic XP VX
Version: 0.1.1
By Kyonides-Arkanthos alias Kyonides, Shadowball

Introduction

Change any hero's graphic and keep it saved in a variable so he or she can go back to normal (script call based).

You can also change any character sprite's current zoom.

Screenshots

Do you really need one?

Demo

None needed.

Script

Content Hidden

Instructions

Script Calls

$game_party.actors[0].change_graphic(2) # Aluxes is now Basil
$game_party.actors[0].old_graphic # The same old (stupid) Aluxes

$game_party.actors[0].old_name # Falls back to hero's previous name if any

FAQ

You tell me...

Compatibility

It should be compatible with anything that does not modify Game_Actor or Game_Character classes.

Credits and Thanks

Well, thanks to Falca that gave me an idea of how to change a character's x and y zoom by looking at his script. I didn't like the way he dealt with it so I made my own scriptlet because of that.

Author's Notes

Nothing yet.

Terms and Conditions

Not intended for Commercial Use and must include my name and URL if there's any URL at all.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#2
So, how to Zoom the chatacter's graphic?
Reply }
#3
That's included in the script comments at the beginning of the script... but I'll paste that here now...

$game_player.zoom_xy(2.0,2.0) # Player gets double sized... Fat is bad!

$game_map.events[1].zoom(1.5,1.5) # Event 1 is 50% bigger
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#4
i can give an opinion in the project:
by just putting
Code:
class Sprite_Character

instead of
Code:
Sprite = File.exist?('Game.rxproj') ? RPG::Sprite : Sprite_Base
class Sprite_Character < Sprite
It will have the same effect, still its a good adaptation
Reply }
#5
Thanks
Reply }


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