Map as Background in menus - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Map as Background in menus (/thread-6262.html) |
Map as Background in menus - jreagan406 - 03-01-2017 I found a neat little Menu Scene script that uses the map as background. I want to show the background on every other menu. I'm using the standard RMXP scenes for Item, Equip, and Status. I really don't want anything flashy, just something simple and that works... Is there a way I can edit these, the original scene scripts, to make the map as the background? And how? RE: Map as Background in menus - DerVVulfman - 03-01-2017 Easy. Look at the script that is showing the background map. In the 'main' module, you should have something like: Code: @spriteset = Spriteset_Map.new Code: @spriteset.dispose But you're not TOTALLY done yet. You need to make the @spriteset update, so just add Code: @spriteset.update Don't forget to make your windows semi-translucent so the map shows through. Just work with transparency options. The XaiL system I recreated, the Moghunter Menus and a few others can showcase this. RE: Map as Background in menus - jreagan406 - 03-01-2017 Doing it now! I suck at scripting! I set the window opacity to 160 since it's the opacity that the menu script shows. |