Use iconsets in XP - LegACy - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Use iconsets in XP - LegACy (/thread-721.html) |
Use iconsets in XP - LegACy - Legacy - 02-19-2010 VX iconsets in XP - by LegACy
[size=normal]Version 1.0[/size] Description: This little snippet allows you to use IconSets instead of single files for icons, just like VX. Easy to install and easy to use. Compatibility: no issues so far. Screenshots: Instructions: Place above main, and above any custom scripts. So, place under Scene_Debug. to use follow this syntax: draw_icon(file_name, icon_index, x, y) - file_name : the file name for the iconset - icon_index : Icon number - x : draw spot x-coordinate - y : draw spot y-coordinate * All iconsets must be placed in the Pictures folder. for the VX iconset, and the set used in the Example please use this: Main Script: Code: #======================================================= Example Window using this script: Code: class Sample_Window < Window_Base To test this, make a new event, then add a call event and paste this: Sample_Window.new Any problems or questions please ask. ~LegACy Use iconsets in XP - LegACy - Villain - 02-19-2010 nice job! It's convinient! |