02-19-2010, 08:48 AM
VX iconsets in XP - by LegACy
[size=normal]Version 1.0[/size]
[size=normal]Version 1.0[/size]
Description:
This little snippet allows you to use IconSets instead of single files for icons, just like VX. Easy to install and easy to use.
Compatibility:
no issues so far.
Screenshots:
Instructions:
Place above main, and above any custom scripts. So, place under Scene_Debug.
to use follow this syntax: draw_icon(file_name, icon_index, x, y)
- file_name : the file name for the iconset
- icon_index : Icon number
- x : draw spot x-coordinate
- y : draw spot y-coordinate
* All iconsets must be placed in the Pictures folder.
for the VX iconset, and the set used in the Example please use this:
Main Script:
Code:
#=======================================================
# ~** VX iconsets in XP **~
#=======================================================
# Author: LegACy (LegacyX)
# Version: 1.0
# Build Date: 2009-02-26
#-------------------------------------------------------------------------------
#
# This little snippet allows you to use VX iconsets in XP
#
#========================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Icon
# file_name : the file name for the iconset
# icon_index : Icon number
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# enabled : Enabled flag. When false, draw semi-transparently.
#--------------------------------------------------------------------------
def draw_icon(file_name,icon_index, x, y, enabled = true)
bitmap = RPG::Cache.picture(file_name.to_s)
rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
self.contents.blt(x, y, bitmap, rect, enabled ? 255 : 128)
end
end
Example Window using this script:
Code:
class Sample_Window < Window_Base
#----------------------------------------------------------------------
# * Object Initialization
#----------------------------------------------------------------------
def initialize
super(20, 20, 100, 100)
self.contents = Bitmap.new(width - 32, height - 32)
refresh # Calls the refresh function in this class
end
def refresh
self.contents.clear
# file name is " IconSet", icon is the 5th in the set.
self.draw_icon("IconSet", 5, 20, 30)
end
end
To test this, make a new event, then add a call event and paste this: Sample_Window.new
Any problems or questions please ask. ~LegACy