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Rave Heart - Printable Version

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Rave Heart - Starmage - 02-08-2018

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Watch Trailer:

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Features

- Rich background story and varieties of alien planets to explore.
- A Cast of colorful characters who each have their own interesting background stories.
- Side-quests and Optional bosses.
- Discover different extraterrestrial races and their cultures.
- Emotionally involving story-line with interesting twists.
- Immersive Sci-fi setting.
- Animated Side-view Battle System.

Rave Heart Goodies:
- BerryB's very cute artwork for Ellemine, made in his wonderful artstyle!! ^_^ :)
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- BerryB 's adorable 3rd-anniversary artwork for Rave Heart featuring Zazir and Sola:
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- Schlee/Maria Vanessa's awesome cover art that I commissioned to her for Rave Heart's steam store page:
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- Leonardo A.I. generated art for Rave Heart cast in casual setting Wallpaper, photoshopped + put together by me! (You can get full original huge image here)
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- SmashArtist's cute and pretty sprite for Ellemine:
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- hiddenone's really adorable and fun looking art for Chad:
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- Finnuval's really awesome and detailed art for Klein, Ellemine, and Chad:
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- rechronicle's really awesome and dramatic art for Ellemine:
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- dreamfall887 's very cute and beautiful Disney Princess art for Ellemine, which was done via Azaleadolls feature:
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Let's play and Reviews for the Official Steam Release version 2020:
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RE: Rave Heart (Demo available) - Starmage - 02-16-2018

UPDATE!

Hello guys! You may now download the new version of the demo which includes the following changes:

- New battle system: Battle Symphony + CATB by Yami and Battle engine by Yanfly (Good bye, Tankentai SBS :( )
Reasons: While the tankentai sbs of the demo combined the Mog-hunter's atb looked really amazing (to me, at least), it has lots of incompatibility issues that is just too much of a risk in making the game buggy and crash-y. So I had to let it go, even if it hurts. :( But, thankfully, there were talented scripters that I found who have created wonderful battle systems that are able to duplicate the side-view active time battle system that I wanted for the game. They may be simple, but they're very clean and there was a bug fix patch released for the system that is done by DoubleX. So I'll stick with this for now, and hopefully, there won't be any more serious incompatibility issues. :)

- New simpler and cleaner menu as well as some smooth improvements from "Maker Systems".

- Enhanced game camera work from "Maker Systems" for a smoother and immersive experience when exploring the galaxy of Xerxes.

- A few dialogue changes that includes rephrasings and typo fixes.

- Battle system now shows enemy's atb gauge.

- The ATB is no longer real-time, which means that you may now take your time selecting your decisions in battle without the risk of the enemy wrecking havoc on you.

- Intro scroll sequences have been made a lot faster to avoid unnecessary delays.

And that's all of the changes for this version of the demo. (As far as I can remember.)


RE: Rave Heart (Demo available) - Starmage - 02-23-2018

Hi everyone! I just updated the texts of the game's title screen and logo! ^_^ credits to: cooltext.com

Here is the new titlescreen for the next update. xD
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RE: Rave Heart (Demo available) - Starmage - 02-26-2018

Hi guys! I've been pondering a lot about Rave Heart's battle sprites, should I keep the charsets as battlers idea or should I actually flesh out their own original animated battlers? xDD

Anyhow, this was what I came up with so far using Piskels. xD

Klein's Idle Stance:
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I have mixed feelings about this decision, mainly because I know that animated battler sprites are going to be very time consuming to make, at the same time, I wish to be more creative with the characters in the game. xD

What do you guys think?


RE: Rave Heart (Demo available) - Starmage - 02-28-2018

Hello guys!! Here's some progress on my journey to creating animated battler sprites for Rave Heart. ^_^

I'll have an updated demo soon where characters will no longer be using their walking sprite during battles. :)

Here's what I have so far:
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If you wish to give some feedback or discuss the sprites, just leave a comment. ;)


RE: Rave Heart (Demo available) - Starmage - 03-02-2018

Hi guys! I am pleased to announce quite a huge update for the demo of Rave Heart, which you may now download and enjoy. :)

Changes:

Version 2.0 Changes:

- Animated battlers for each playable characters are now implemented and ready for use in the demo. (During my journey in learning how to sprite, I have come to a conclusion: It's sooo stressful, but very fun to do.)

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- Game is now played in High resolution (640x480), this should now remove the dark borders around the screen when playing on larger maps. (See? It is a huge update. xD)

- New and improved High res title screen.

- New game text logo implemented in the game.

- All battle-backgrounds and pictures have been adjusted to run in High res.

I hope you guys enjoy! Feel free to leave some feedback and suggestions. ;)


RE: Rave Heart (Demo available) - Starmage - 03-05-2018

Hi guys!! Nikorasu just made a fun-filled let's play + review for Rave Heart! ^_^ I really enjoyed his play through for Rave Heart and I suggest that you guys subscribe to his channel and check out more of his RPG maker game reviews. :) They're very helpful. ^_^

https://www.youtube.com/watch?v=dATP06LygJ4


RE: Rave Heart (Demo available) - kyonides - 03-05-2018

I was about to yell at you for updating the demo once again =_= but it was an update concerning a videoclip so no cries are needed here Tongue sticking out For personal issues and time consuming errands I haven't tested or played it, but I hope it will be intriguing enough for my taste. Happy or is it not? Sad


RE: Rave Heart (Demo available) - Starmage - 03-05-2018

Hi kyonides! Ahaha!! I can see where you're coming from with the constant demo updates!! XDD I promise to be consistent now. ;) And it's okay kyonides, if you're going to play the game, do take your time and I really hope that you'll enjoy!! ^__^


RE: Rave Heart (Demo available) - Starmage - 03-06-2018

Hi guys!! I just wish to share some of my progress for the development of Rave Heart right now. :)

First off, the town of Dorine from Planet Kardel:
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(Don't mind the door-less buildings, it's still a WIP)
Klein and friends sets foot in this planet where crime is the norm, wish them luck in this dangerous escapade. xD

Manu options by Yanfly!
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It is an additional feature that I should've used since the very start. xD But here it is! :)

Enemy health bars by Yanfly!
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Another feature that I should've used since the very start. xD This will certainly help players calculate and invest the right damage on specific types of enemnies.

That's all guys! Hope you like it. ^_^