Kuests Dynamis XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Kuests Dynamis XP (/thread-8605.html) |
Kuests Dynamis XP - kyonides - 12-09-2022 Kuests Dynamis XP
by Kyonides
Introduction It is just another way to deal with the question of how to DYNAMICALLY create quests for your heroes or even totally different parties, something that was not originally intended. The script already includes basic instructions embedded in my comments. Anyway, the best way to learn how to use it will be to take a look at the events. Side Notes Kuests Dynamis depends on its corresponding KButtonsManager script. That is exactly how you got those cool buttons working smoothly, proving it is a very useful script on its own. Screenshots
Content Hidden Terms & Conditions If you like to cry over spilt ramen, you cannot download it. Otherwise, it is free for use in non commercial games. Contact me if you are going commercial. Obviously, I will be asking you to include me in your game credits. RE: Kuests Dynamis - kyonides - 12-12-2022 Kuests Dynamis Has Been Ported
to VX
Yes, my die hard VX friends, I've got some good news for you today. My script is already available for RMVX. As a matter of fact, you can download the demo at any given time.
And I've got some good proofs to back up my claims!
Kuests Dynamis VX RE: Kuests Dynamis - kyonides - 12-13-2022 Kuests Dynamis Has Been Ported
to ACE
As you might have expected from the very beginning, I have uploaded the VX ACE version of my latest script. I might also add here that I had to update the XP and VX versions, reaching the 1.1.1 milestone. The main reason was that I felt that I had to add a new method to make it faster to reward the heroes and fix a minuscule but tedious bug that prevented players from finding Actors, NPC's or Enemies. Namely, I forgot to type some plural "s" to make sure that the script could find a quest's list of targets. Anyway, now everything is working fine!
By the way, the ACE demo includes a totally different story line with different quests. RE: Kuests Dynamis - kyonides - 12-14-2022 All Ports of Kuests Dynamis Have Been Upgraded!
All 3 demos have been upgraded because I have spent quite some time introducing a couple of changes to the code like including Side Quests that let you predefine advance payments in cash and / or an item. The VX ACE version also includes a minor bug fix. The Meeting Place Window have been replaced by the Additional Information Window. And there is a brand new rubber stamp icon. More Screenshots!
RE: Kuests Dynamis - kyonides - 12-15-2022 Quick Updates!
Hello guys! Do you remember this screenshot?
Well, it happens that it was unable to quickly reset the rubber stamp cursor every single time you closed that specific menu. Don't worry, guys! It has been fixed already in version 1.2.1! As a convenient feature, I have also added a new script called, namely: Code: quest.unpaid? That call will allow you to check if a quest is complete AND has not been paid as of yet. Darn greedy clients! As a bonus, I have added more quests or side quests to all of the available demos! RE: Kuests Dynamis - kyonides - 01-11-2023 Minor Update
Version 1.2.2 I had to come back to make the following announcement. From now on you will be able to make the script turn on specific game switches upon completion of a given quest. Here is an example of how it works. (The kuest variable here is equal to an actual quest.) Code: kuest.switch_ids = [1,2,etc.] |