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Kuests Dynamis XP - kyonides - 12-09-2022 Kuests Dynamis XP
by Kyonides
Introduction It is just another way to deal with the question of how to DYNAMICALLY create quests for your ![]() ![]() ![]() ![]() The script already includes basic instructions embedded in my comments. Anyway, the best way to learn how to use it will be to take a look at the events. Side Notes Kuests Dynamis depends on its corresponding KButtonsManager script. That is exactly how you got those cool buttons working smoothly, ![]() Screenshots
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Terms & Conditions If you like to cry over ![]() Otherwise, it is free for use in non commercial games. Contact me if you are going commercial. ![]() Obviously, I will be asking you to include me in your game credits. RE: Kuests Dynamis - kyonides - 12-12-2022 Kuests Dynamis Has Been Ported
to VX
Yes, my die hard VX friends, I've got some good news for you today. My script is already available for RMVX. As a matter of fact, you can download the demo at any given time. ![]()
And I've got some good proofs to back up my claims!
![]() Kuests Dynamis VX
RE: Kuests Dynamis - kyonides - 12-13-2022 Kuests Dynamis Has Been Ported
to ACE
As you might have expected from the very beginning, I have uploaded the VX ACE version of my latest script. ![]() I might also add here that I had to update the XP and VX versions, reaching the 1.1.1 milestone. The main reason was that I felt that I had to add a new method to make it faster to reward the heroes and fix a minuscule but tedious ![]() ![]() Anyway, now everything is working fine!
![]() By the way, the ACE demo includes a totally different story line with different quests. ![]() RE: Kuests Dynamis - kyonides - 12-14-2022 All Ports of Kuests Dynamis Have Been Upgraded!
All 3 demos have been upgraded because I have spent quite some time introducing a couple of changes to the code like including Side Quests that let you predefine advance payments in ![]() The VX ACE version also includes a minor bug fix. The Meeting Place Window have been replaced by the Additional Information Window. And there is a brand new rubber stamp icon. ![]() More Screenshots!
![]() ![]() ![]() RE: Kuests Dynamis - kyonides - 12-15-2022 Quick Updates!
![]() ![]() ![]() ![]() ![]() As a convenient feature, I have also added a new script called, namely: Code: quest.unpaid? That call will allow you to check if a quest is complete AND has not been paid as of yet. ![]() As a bonus, I have added more quests or side quests to all of the available demos! ![]() RE: Kuests Dynamis - kyonides - 01-11-2023 Minor Update
Version 1.2.2 I had to come back to make the following announcement. From now on you will be able to make the script turn on specific game switches upon completion of a given quest. Here is an example of how it works. (The kuest variable here is equal to an actual quest.) Code: kuest.switch_ids = [1,2,etc.] |