Skill Leveling - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Skill Leveling (/thread-912.html) |
Skill Leveling - DerVVulfman - 12-26-2009 Skill Leveling
Version: 1.2 Introduction You tired of having to go and learn a new spell/skill after your old skill just got too small and weak to use on your new enemies? Well, you have always been able to level up. Now, your skills can too. This system is a decently remastered version of Claihm's Skill Update system that allows each character's skills to gain in experience from use... essentially, becoming more powerful as you and the skills go on. Features
Demo None. Script Skill Leveling *The script is a .txt file with a .doc extension. Instructions The instructions are in the script above, and I wrote a heckuva lot in there. Compatibility Designed for RGSS/RPGMaker XP. Credits and Thanks Basic credit goes to Claihm for the very basics, but was easy to learn afterwards. So damn easy. Made a few adjustments and shortcuts thereafter. Terms and Conditions Free for personal and commercial use. Only caveat is due credit. Skill Leveling - Helel - 12-27-2009 Ah, awesome script DerVVulfman. I've been looking for something like this for a long time. I have a simple question to ask, though. (I hope) How do I check the level of an actor's skill in branch conditioning or in another script? ie. if Aluxes' Cross Cut is level 8, then... blahblahblah Thanks! Skill Leveling - DerVVulfman - 12-27-2009 Ah... Well there are some things I want to add and fix. :cheery: I bet ya liked being able to have custom names for each level. Skill Leveling - Helel - 12-27-2009 DerVVulfman Wrote:Ah... Well there are some things I want to add and fix. Ouch, not a feature then, yet? Hah, well lookin' forward to the forthcoming updates! And yes, that custom names feature really sets it apart from the others. It's ... beautiful! Très beaux! As for features... hmm... maybe an option to change the skill's icon as it levels up? Skill Leveling - DerVVulfman - 12-28-2009 Icons were part of the plan. :) Which now requires... BUMP!
To version 1.2 Besides the icons I planned, I fixed a feature to 'decrease' a skill's level. Oh, and the script (now a .doc file as a download link) sports instructions for 'script calls' so you can read skill info. Skill Leveling - sakhawat21 - 05-31-2010 Nice script DerVVulfman! The best part is that about everything is customizable. Skill Leveling - yamina-chan - 05-31-2010 How come I haven't noticed this thread befor? It sound's verry much like what I've been looking for ^^ I'll definitly try this out as soon as I have some time. (And I'm looking forward to what Helel suggested, since I'd also like that feature.) Skill Leveling - DerVVulfman - 06-01-2010 Oh, ah... like I said: "sports instructions for 'script calls' so you can read skill info." Or at least, I think I put it in there already... Skill Leveling - yamina-chan - 06-01-2010 Not that one, I was talking abot the Conditonal branch Thing. If Skill X reaches Level Y then... Skill Leveling - DerVVulfman - 06-02-2010 Oh, well. That's a map event call. You need to access the skill level by making a script call like this: Code: p $game_actors[1].skill_level[57] What you will do first is set an RMXP variable (like variable 0001) to the skill level like this: Code: $game_variables[1] = After that, you can then use your conditional branch. :cheery: |