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Post Author Forum Replies Views Posted [asc]
    Thread: Help with a Scene Equip
Post: RE: Help with a Scene Equip

MechanicalPen Wrote: (01-18-2014, 05:46 PM) -- in Scene_Item.update you'll need to check the index of the slot selected, and then call your_sprite.flash(Color.new(0,0,0), 12) and don't forget to call...
Iqus Code Support 7 7,170 03-05-2014, 02:11 PM
    Thread: Recover HP/SP on the Map
Post: RE: Recover HP/SP on the Map

Sorry to revive such an old post, however I have found some inconvenients to it. I suppose the main idea of the script was for it to work with an one-player system or an ABS, because the HP/SP shown ...
Iqus Scripts Database 1 4,661 03-01-2014, 01:10 PM
    Thread: Help editing a script
Post: RE: Help editing a script

It didn't work but I replaced the script with a new one, thanks anyway! ^^
Iqus Code Support 3 4,816 02-16-2014, 10:17 PM
    Thread: Sarah's Configuration Screen
Post: RE: Sarah's Configuration Screen

Hi! I know that what I am going to ask is kind of a noobie question, but I really have to :$ I made a new option and Window, however, in '@skin_window = Window_Skin.new' (it is an option to change ...
Iqus Scripts Database 3 8,378 01-21-2014, 11:36 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: RE: Equipment Upgrade System by Charlie Fleed, Ver...

Ups sorry, I thought fixed enhancements were some other sort of enhancements that weren't placed on the slots, my bad ^^
Iqus Scripts Database 145 183,376 01-21-2014, 10:53 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: RE: Equipment Upgrade System by Charlie Fleed, Ver...

Is there a way to make the enhancements unremovable? This way you would need a new Sword in order to add new things to it instead of just changing whatever it has already. Thanks!
Iqus Scripts Database 145 183,376 01-20-2014, 11:28 AM
    Thread: Help with a Scene Equip
Post: RE: Help with a Scene Equip

Hmmm I think I didn't explain myself so well because MechanicalPen seems to be the only one who understood what I was asking D: @i666iky939: nice pic but I think that has nothing to do with what I ...
Iqus Code Support 7 7,170 01-18-2014, 05:00 AM
  Bug Thread: Help with a Scene Equip
Post: Help with a Scene Equip

Hi! I'm making a Scene Equip adding some features, but there's one thing I do not know how to make. First of all, an image, explains better than words: http://imagizer.imageshack.us/v2/800x600q9...
Iqus Code Support 7 7,170 01-18-2014, 03:22 AM
    Thread: RPGXP Script Request: Movement by terrain
Post: RE: RPGXP Script Request: Movement by terrain

Well I didn't know that :O It works now, however, I have to set the trigger event to 'Collision' instead of 'Player Touch', because with 'Player Touch', when the character stops in the event tile and ...
Iqus Code Support 7 8,964 12-26-2013, 04:07 PM
    Thread: RPGXP Script Request: Movement by terrain
Post: RE: RPGXP Script Request: Movement by terrain

Not sure how to do it, as I said, I'm not very good at scripting :/
Iqus Code Support 7 8,964 12-26-2013, 01:04 AM
    Thread: Help editing a script
Post: Help editing a script

Hi people! I have a script that allows short messages to appear in the lower-right corner without pausing the game action, making the gameplay smoother. I decided to add an Icon to make it nicer, howe...
Iqus Code Support 3 4,816 12-25-2013, 04:31 PM
    Thread: RPGXP Script Request: Movement by terrain
Post: RE: RPGXP Script Request: Movement by terrain

Huh, didn't think of that, however, there is an inconvenient. I suppose that the event recognizes an Input.press? instead of Input.trigger? (or the other way around I don't remember which one's which ...
Iqus Code Support 7 8,964 12-25-2013, 02:15 AM
  Exclamation Thread: RPGXP Script Request: Movement by terrain
Post: RPGXP Script Request: Movement by terrain

Maybe it sound weird, but I would like to request a script which changes the type of movement of the character when stepping on it, let me explain: Suppose you have some stairs, they are drown diag...
Iqus Code Support 7 8,964 12-24-2013, 01:38 AM
    Thread: Activate Switch with a button
Post: RE: Activate Switch with a button

Hmmmm when I press the button it shows 'switch off' every single time.
Iqus Code Support 7 7,778 06-19-2013, 08:30 PM
    Thread: Activate Switch with a button
Post: RE: Activate Switch with a button

Hmmm I think that should work but somehow the switch is not being activated (I checked it with F9...)
Iqus Code Support 7 7,778 06-19-2013, 12:13 PM
  Brick Thread: Activate Switch with a button
Post: Activate Switch with a button

Hi! I'm using a mini-map that it's triggered by a switch, so I'm trying to turn the switch on and off when pressing a button, however, I don't know much about Ruby and I'm probably missing something (...
Iqus Code Support 7 7,778 06-18-2013, 07:16 PM
    Thread: FF7s Hyper/Tranquilizer Item Script Petition
Post: RE: FF7s Hyper/Tranquilizer Item Script Petition

Worked perfectly! =) Thanks a lot!
Iqus Code Support 2 4,519 06-18-2013, 01:26 AM
  Exclamation Thread: FF7s Hyper/Tranquilizer Item Script Petition
Post: FF7s Hyper/Tranquilizer Item Script Petition

Hi people! I'm looking for, in my opinion, a rather easy script. For those who have not played FF7, there were two items called Hyper and Tranquilizer that were related to two different status call...
Iqus Code Support 2 4,519 06-17-2013, 08:05 PM
    Thread: SephirothSpawn's Bars
Post: RE: SephirothSpawn's Bars

Great! Thanks! =)
Iqus Scripts Database 8 17,626 01-23-2013, 01:39 AM
    Thread: Sub-menu Tab
Post: RE: Sub-menu Tab

This is my entire Window_Base: Code: -- #********************************************************* #Final Fantasy VII menu setup #********************************************************* #To use: #...
Iqus Code Support 5 8,019 01-22-2013, 10:44 PM