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Thread: Help with a Scene Equip
Post: RE: Help with a Scene Equip
MechanicalPen Wrote: (01-18-2014, 05:46 PM)
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in Scene_Item.update you'll need to check the index of the slot selected, and then call your_sprite.flash(Color.new(0,0,0), 12) and don't forget to call... |
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Iqus |
Code Support
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7 |
7,170 |
03-05-2014, 02:11 PM |
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Thread: Recover HP/SP on the Map
Post: RE: Recover HP/SP on the Map
Sorry to revive such an old post, however I have found some inconvenients to it.
I suppose the main idea of the script was for it to work with an one-player system or an ABS, because the HP/SP shown ... |
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Iqus |
Scripts Database
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1 |
4,661 |
03-01-2014, 01:10 PM |
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Thread: Help editing a script
Post: RE: Help editing a script
It didn't work but I replaced the script with a new one, thanks anyway! ^^ |
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Iqus |
Code Support
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3 |
4,816 |
02-16-2014, 10:17 PM |
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Thread: Sarah's Configuration Screen
Post: RE: Sarah's Configuration Screen
Hi! I know that what I am going to ask is kind of a noobie question, but I really have to :$
I made a new option and Window, however, in '@skin_window = Window_Skin.new' (it is an option to change ... |
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Iqus |
Scripts Database
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3 |
8,378 |
01-21-2014, 11:36 PM |
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Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: RE: Equipment Upgrade System by Charlie Fleed, Ver...
Ups sorry, I thought fixed enhancements were some other sort of enhancements that weren't placed on the slots, my bad ^^ |
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Iqus |
Scripts Database
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145 |
183,376 |
01-21-2014, 10:53 PM |
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Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: RE: Equipment Upgrade System by Charlie Fleed, Ver...
Is there a way to make the enhancements unremovable? This way you would need a new Sword in order to add new things to it instead of just changing whatever it has already. Thanks! |
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Iqus |
Scripts Database
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145 |
183,376 |
01-20-2014, 11:28 AM |
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Thread: Help with a Scene Equip
Post: RE: Help with a Scene Equip
Hmmm I think I didn't explain myself so well because MechanicalPen seems to be the only one who understood what I was asking D:
@i666iky939: nice pic but I think that has nothing to do with what I ... |
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Iqus |
Code Support
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7 |
7,170 |
01-18-2014, 05:00 AM |
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Thread: Help with a Scene Equip
Post: Help with a Scene Equip
Hi! I'm making a Scene Equip adding some features, but there's one thing I do not know how to make.
First of all, an image, explains better than words:
http://imagizer.imageshack.us/v2/800x600q9... |
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Iqus |
Code Support
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7 |
7,170 |
01-18-2014, 03:22 AM |
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Thread: RPGXP Script Request: Movement by terrain
Post: RE: RPGXP Script Request: Movement by terrain
Well I didn't know that :O It works now, however, I have to set the trigger event to 'Collision' instead of 'Player Touch', because with 'Player Touch', when the character stops in the event tile and ... |
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Iqus |
Code Support
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7 |
8,964 |
12-26-2013, 04:07 PM |
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Thread: RPGXP Script Request: Movement by terrain
Post: RE: RPGXP Script Request: Movement by terrain
Not sure how to do it, as I said, I'm not very good at scripting :/ |
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Iqus |
Code Support
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7 |
8,964 |
12-26-2013, 01:04 AM |
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Thread: Help editing a script
Post: Help editing a script
Hi people! I have a script that allows short messages to appear in the lower-right corner without pausing the game action, making the gameplay smoother. I decided to add an Icon to make it nicer, howe... |
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Iqus |
Code Support
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3 |
4,816 |
12-25-2013, 04:31 PM |
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Thread: RPGXP Script Request: Movement by terrain
Post: RE: RPGXP Script Request: Movement by terrain
Huh, didn't think of that, however, there is an inconvenient. I suppose that the event recognizes an Input.press? instead of Input.trigger? (or the other way around I don't remember which one's which ... |
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Iqus |
Code Support
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7 |
8,964 |
12-25-2013, 02:15 AM |
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Thread: RPGXP Script Request: Movement by terrain
Post: RPGXP Script Request: Movement by terrain
Maybe it sound weird, but I would like to request a script which changes the type of movement of the character when stepping on it, let me explain:
Suppose you have some stairs, they are drown diag... |
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Iqus |
Code Support
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7 |
8,964 |
12-24-2013, 01:38 AM |
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Thread: Activate Switch with a button
Post: RE: Activate Switch with a button
Hmmmm when I press the button it shows 'switch off' every single time. |
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Iqus |
Code Support
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7 |
7,778 |
06-19-2013, 08:30 PM |
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Thread: Activate Switch with a button
Post: RE: Activate Switch with a button
Hmmm I think that should work but somehow the switch is not being activated (I checked it with F9...) |
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Iqus |
Code Support
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7 |
7,778 |
06-19-2013, 12:13 PM |
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Thread: Activate Switch with a button
Post: Activate Switch with a button
Hi! I'm using a mini-map that it's triggered by a switch, so I'm trying to turn the switch on and off when pressing a button, however, I don't know much about Ruby and I'm probably missing something (... |
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Iqus |
Code Support
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7 |
7,778 |
06-18-2013, 07:16 PM |
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Thread: FF7s Hyper/Tranquilizer Item Script Petition
Post: RE: FF7s Hyper/Tranquilizer Item Script Petition
Worked perfectly! =) Thanks a lot! |
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Iqus |
Code Support
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2 |
4,519 |
06-18-2013, 01:26 AM |
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Thread: FF7s Hyper/Tranquilizer Item Script Petition
Post: FF7s Hyper/Tranquilizer Item Script Petition
Hi people! I'm looking for, in my opinion, a rather easy script.
For those who have not played FF7, there were two items called Hyper and Tranquilizer that were related to two different status call... |
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Iqus |
Code Support
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2 |
4,519 |
06-17-2013, 08:05 PM |
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Thread: SephirothSpawn's Bars
Post: RE: SephirothSpawn's Bars
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Iqus |
Scripts Database
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8 |
17,626 |
01-23-2013, 01:39 AM |
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Thread: Sub-menu Tab
Post: RE: Sub-menu Tab
This is my entire Window_Base:
Code:
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#*********************************************************
#Final Fantasy VII menu setup
#*********************************************************
#To use:
#... |
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Iqus |
Code Support
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5 |
8,019 |
01-22-2013, 10:44 PM |