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Thread: Battle: force specific actors move to go first
Post: RE: Battle: force specific actors move to go first
that might be one solution, but i was in this post more thinking of "first strike" kind of data for certain skills.
i just before i went to bed yesterday actually found a script called "first strik... |
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Eshkova |
General Support
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4,945 |
03-16-2020, 10:00 AM |
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Thread: Battle: force specific actors move to go first
Post: Battle: force specific actors move to go first
Greetings!
in my current project, there is a battle abillity "all for one" wich is supposed to be a "all attack at once" attack, doing high damage but disabling the other actors from moving for that ... |
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Eshkova |
General Support
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2 |
4,945 |
03-09-2020, 01:18 PM |
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Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive
DerVVulfman Wrote: (03-05-2020, 04:46 AM)
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:confused: Interesting. Interesting indeed. Or if you want to go a bit Lewis Carroll, "Curiouser and curiouser."
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I feel honored! Thank you al... |
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Eshkova |
Scripts Database
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174 |
275,615 |
03-05-2020, 09:51 AM |
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Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive
@DerVVulfman
i encountered a weird bug where only a limited amount of the custom battle sprites appear in a fight (red circles should contain sprites of Actors as they are within the battle) i am ... |
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Eshkova |
Scripts Database
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174 |
275,615 |
03-05-2020, 01:40 AM |