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    Thread: Battle: force specific actors move to go first
Post: RE: Battle: force specific actors move to go first

that might be one solution, but i was in this post more thinking of "first strike" kind of data for certain skills. i just before i went to bed yesterday actually found a script called "first strik...
Eshkova General Support 2 4,945 03-16-2020, 10:00 AM
    Thread: Battle: force specific actors move to go first
Post: Battle: force specific actors move to go first

Greetings! in my current project, there is a battle abillity "all for one" wich is supposed to be a "all attack at once" attack, doing high damage but disabling the other actors from moving for that ...
Eshkova General Support 2 4,945 03-09-2020, 01:18 PM
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive

DerVVulfman Wrote: (03-05-2020, 04:46 AM) -- :confused:  Interesting.  Interesting indeed.  Or if you want to go a bit Lewis Carroll, "Curiouser and curiouser." ... -- I feel honored! Thank you al...
Eshkova Scripts Database 174 275,615 03-05-2020, 09:51 AM
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: AnimBat! - Animated Battlers - Comprehensive

@DerVVulfman i encountered a weird bug where only a limited amount of the custom battle sprites appear in a fight (red circles  should contain sprites of Actors as they are within the battle) i am ...
Eshkova Scripts Database 174 275,615 03-05-2020, 01:40 AM