02-09-2010, 09:53 AM
(This post was last modified: 10-24-2010, 08:55 AM by Charlie Fleed.
Edit Reason: link restored
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Actor Cloning System by Charlie Fleed
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02-09-2010, 10:11 AM
sounds neat and might come in handy. will give it a try o^.^o
02-09-2010, 03:53 PM
Sweet it is like something i have been looking for (i was about to request something like this :P) Thanks i can wait for more of it !
02-09-2010, 04:02 PM
thanks, its almost perfect. My only question: Is there a way of adding an actor, but not to the party. Like in my example on my original thread, hatch the egg, not straight away adding it to the party?
02-09-2010, 04:16 PM
Yes, there is. For example:
Code: $game_actors.clone_actor(12) clones actor number 12, puts it in the database, and returns the new Game_Actor object. You may want to store the id of the new actor for later use with something like: Code: $game_variables[67] = $game_actors.clone_actor(12).id the new actor should be then available as Code: $game_actors[$game_variables[67]]
02-09-2010, 04:38 PM
thanks, i'll have a play with that later
Edit thanks, works perfecty |
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