03-25-2010, 06:40 PM
Hey all. I have been trying to figure out how to do a few things and I haven't been able to figure them out. Maybe someone else might be able to help me out.
The first thing I have been wondering how to do was set up skills so they restore a characters SP, be it to full or a portion/percentage.
The second function I have been trying to figure out for skills deals with reactive skills. I want to give a character a reactive skill set. What this entails is, I want a set of skills for a character that she/he can only use when something happens to them in combat. And instead of it being random/set skill/attack. I want the player to be able to choose the skill they want to use for the reaction from the designated skill set.
What I was thinking was the character would have a skill/CMD called reactive. Which puts the character in a reactive state. And then when the enemy does something to that character, a window pops up with the list of skills to react with. The player chooses one, and then the character attacks.
Thank you for taking the time to read this and helping me out. >^_^<
The first thing I have been wondering how to do was set up skills so they restore a characters SP, be it to full or a portion/percentage.
The second function I have been trying to figure out for skills deals with reactive skills. I want to give a character a reactive skill set. What this entails is, I want a set of skills for a character that she/he can only use when something happens to them in combat. And instead of it being random/set skill/attack. I want the player to be able to choose the skill they want to use for the reaction from the designated skill set.
What I was thinking was the character would have a skill/CMD called reactive. Which puts the character in a reactive state. And then when the enemy does something to that character, a window pops up with the list of skills to react with. The player chooses one, and then the character attacks.
Thank you for taking the time to read this and helping me out. >^_^<