Generic RPG Maker XP Game
#1
[Image: 002title02.png]

Once upon a time, a novice game designer became frustrated by the lack of time, money, and resources available for use
in his long-awaited RPG Maker XP project and, in a fit of rage, smashed his head through a wooden desk. After undergoing extensive
physical therapy for several months in order to cope with his severe head trauma, he awoke to discover that he had been gifted with
a second sight... a sight that told him what his next great project would be.

Meet Generic RPG Maker XP Guy, casual resident and self-proclaimed douche of Generic RPG Maker XP Village. He's rude, he's crude,
and he doesn't care who knows it - he'll crush (verbally, anyway) anyone who crosses his path, and he's ready to set out on the
generic adventure of a lifetime. Taking out monsters and protecting the innocent is but a pipe dream to him compared to the thrill of
adding insults to his repertoire and new victims to act as the butt of every joke. Nothing is off-limits in this world, so put up your dukes,
cover your groin, and get ready to jump on in.

Includes screenshots

Version 0.03 (Demo)

Please feel free to post any questions or comments and notify me of any bugs or errors, including spelling. =)
Reply }
#2
I'm interested. There's a charm to operating within the default scope of RMXP; as far as I'm concerned, if you go too far and use all custom graphics, sound, animations, and code, what's the point of using a do-it-for-you editor?

I guess it's a difference in perspective between "What do I need to make it look how I want?" versus "Oh, a swamp chipset, what can I make with this?"

I'll give this a try after work. ^-^
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#3
Thanks for the support. I have found a few bugs since posting the demo (I suppose I shouldn't have placed so much faith in my playtester), so I'll try to update it with a fixed version later today.

For those interested, the bugs involve two doors that lead to the wrong areas, the bestiary doesn't record data, and there's a bug with the chests that's... well, actually Enterbrain's fault.
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#4
Xelrog T. Apocalypse Wrote:and there's a bug with the chests that's... well, actually Enterbrain's fault.
Regarding the chests, just use "Control Self-Trigger A" when opening the chest and have a page with Self-Trigger A as condition, in which the chest has the "opened" animation, "direction fix" checked and no item. That should prevent you from being able to re-open the chest again whenever you re-enter the room with the chest.
Reply }
#5
It doesn't. Switches, self switches and variables don't really make a difference (though you're right in that self-switches are the easiest). The problem was the page order - the opened chest was set as the first page while the closed chest and the item collection took place on the second. Both conditions were met, but the second page was the one that was taking priority instead of the first - the help text for the Conditions tab of the event map says that it's supposed to run from the lowest-numbered page to the highest when it's actually the highest to lowest, so it was a mix-up on their part.

EDIT: Download link updated with the fixed version of the game. Also note the new mini-site link - click it and pleasure the viewing of your eyeballs.
Reply }
#6
Tried your game. Hilarious. I would never pay for it with the RTP pack though. Theres also a glitch in the armor shop. you can walk through the walls and get lost for quite a while.
[Image: style7,Kristovski.png]
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