Multiple Fogs
#1
Multiple Fog
Version 1.0
by Woratana
Release Date: 13/05/2008


Introduction
This is one of the missing feature from RPG Maker XP.
I added feature to show more than 1 fog. (XD)

This script (Multiple Fogs) is originally scripted in XP version by me,
and it's not that hard to convert it from XP to VX.
It's a little harder to use than XP version,
because there is a fog setting window to help you setup multiple fogs in XP.

However, I tried to come up with many methods to help you setup fog's
properties here.
You can make new properties preset in the script, or set with event
command to call script, or copy the properties from showing fog.

You can choose fog image's path. Choose to clear all fog when transfer
player to other map.
And I also put 2 event commands for control fog from RMXP, 'Change Fog
Color Tone' and 'Change Fog Opacity'.

Enjoy~! (:))


Features
Version 1.0
- Show 1 fog or more at a time.
- You can change fog image's path, and choose to clear all fog when
transfer player to other map.
- Include 2 event commands 'Change Fog Color Tone' and 'Change Fog
Opacity' from RMXP.
- 3 methods to setup fog's properties. Choose the method you want~


Screenshots
[Image: 2r4tw2g.jpg]


Script
Place it above main
Code:
#===============================================================
# ? [VX] ? Multiple Fogs ? ?
# * Use unlimited layers of fog *
#--------------------------------------------------------------
# ? by Woratana [woratana@hotmail.com]
# ? Thaiware RPG Maker Community
# ? Released on: 13/05/2008
# ? Version: 1.0
#--------------------------------------------------------------

#==================================================================
# ** HOW TO USE **
# * use event command 'Script...' for the any script line below~
#-----------------------------------------------------------------
#
#---------------------------------------------------------------
# ** SETUP FOG PROPERTIES & SHOW FOG **
# * You have to setup fog properties, before show fog~
#-------------------------------------------------------------
# * There are 3 ways to setup fog properties:
# >> Setup Fog [Custom]:
# $fog.name = 'image_name' # Image file name, must be in fog image path
(setup path below).
# $fog.hue = (integer) # Fog's hue. 0 - 360, 0 for no hue.
# $fog.tone = [red, green, blue, gray] # Fog's tone color.
# $fog.opacity = (integer) # Fog's opacity. 0 - 255, you will not see
fog in 0.
# $fog.blend = (0, 1, or 2) # Fog's blend type. 0 for Normal, 1 for Add,
2 for Subtract.
# $fog.zoom = (integer) # Fog's size (in %). 100 for normal size.
# $fog.sx = (+ or - integer) # Fog's horizontal move speed.
# $fog.sy = (+ or - integer) # Fog's vertical move speed.
#
# >> Setup Fog [From Preset]:
# (You can setup fog presets, in part FOG PRESET SETUP below)
# $fog.load_preset(preset_id)
#
# >> Setup Fog [From Fog that showing]:
# $fog.load_fog(fog_id)
#
#--------------------------------------------------------------
# ** SHOW FOG **
#-------------------------------------------------------------
# After setup the fog, show fog by call script:
# $fog.show(fog_id)
#
# In case you want to show new fog on same ox, oy, tone as old fog. Call
Script:
# $fog.show(old_fog_id, false)
#
# * fog_id: the ID number you want to put this fog in.
# (It can be any positive number or zero)
#
# After you show fog, the fog properties you've set will replace with
default setting.
# (You can setup default setting, in part FOG DEFAULT SETTING below)
#
#--------------------------------------------------------------
# ** DELETE FOG **
#-------------------------------------------------------------
# You can delete 1 or more fog(s) at a time by call script:
# $fog.delete(fog_id, fog_id, fog_id, ...)
#
#---------------------------------------------------------------
# ** OLD FOG CONTROL EVENT COMMANDS **
#-------------------------------------------------------------
# Change Fog Tone:
# $game_map.fogtone(fog_id, [red, green, blue, gray], duration)
# e.g. $game_map.fogtone(1, [100,200,-100,0], 10)

# Change Fog Opacity:
# $game_map.fogopac(fog_id, new_opacity, duration)
# e.g. $game_map.fogopac(2, 200, 10)
#
#---------------------------------------------------------------
# ** ADDITIONAL SETTINGS **
#-------------------------------------------------------------
# Change Fog Image's Path:
# $game_map.fog_path = 'image_path'
# e.g. $game_map.fog_path = 'Graphics/Pictures/'

# Turn ON/OFF [Automatically clear all fogs when transfer player]:
# $game_map.fog_reset = (true / false)
#
#===============================================================

#==================================================================
# START ** MULTIPLE FOG SETUP **
#==================================================================
class Game_Map
  alias wora_mulfog_gammap_ini initialize
  def initialize
    wora_mulfog_gammap_ini
  
    #==================================================================
    # ** MULTIPLE FOG SETUP ** SETTINGS
    #--------------------------------------------------------------
    @fog_path = 'Graphics/Pictures/'
    # Fog image's path
    @fog_reset = true # (true or false)
    # Automatically clear all multiple fogs when transfer player
    #==================================================================
  
    @mulfog_name = []
    @mulfog_hue = []
    @mulfog_opacity = []
    @mulfog_blend_type = []
    @mulfog_zoom = []
    @mulfog_sx = []
    @mulfog_sy = []
    @mulfog_ox = []
    @mulfog_oy = []
    @mulfog_tone = []
    @mulfog_tone_target = []
    @mulfog_tone_duration = []
    @mulfog_opacity_duration = []
    @mulfog_opacity_target = []
  end
end
class Wora_Multiple_Fog
  def set_default
    #==================================================================
    # ** MULTIPLE FOG SETUP ** FOG DEFAULT SETTING
    #--------------------------------------------------------------
    @name = ''
    @hue = 0
    @opacity = 64
    @blend = 0
    @zoom = 200
    @sx = 0
    @sy = 0
    @tone = [0,0,0,0]
    #==================================================================
  end

  def load_preset(preset_id)
    case preset_id
    #==================================================================
    # ** MULTIPLE FOG SETUP ** FOG PRESET SETUP
    #--------------------------------------------------------------
    when 1 # Preset ID 1
      @name = '001-Fog01'
      @hue = 0
      @tone = [100,-255,20,0]
      @opacity = 60
      @blend = 0
      @zoom = 200
      @sx = 10
      @sy = 0
    when 2 # Preset ID 2
      @name = '002-Clouds01'
      @hue = 0
      @tone = [0,0,0,0]
      @opacity = 200
      @blend = 1
      @zoom = 200
      @sx = -2
      @sy = -2
    #==================================================================
    end
  end
#==================================================================
# END ** MULTIPLE FOG SETUP **
# * Don't change anything below unless you know what you're doing.
#==================================================================

  attr_accessor :name, :hue, :opacity, :blend, :zoom, :sx, :sy, :tone
  def initialize
    set_default
  end

  def load_fog(id)
    @name = $game_map.mulfog_name[id].sub($game_map.fog_path, '')
    @hue = $game_map.mulfog_hue[id]
    @opacity = $game_map.mulfog_opacity[id]
    @blend = $game_map.mulfog_blend_type[id]
    @zoom = $game_map.mulfog_zoom[id]
    @sx = $game_map.mulfog_sx[id]
    @sy = $game_map.mulfog_sy[id]
    tn = $game_map.mulfog_tone[id]
    @tone = [tn.red, tn.blue, tn.green, tn.gray]
  end

  def show(id, reset_all = true)
    $game_map.mulfog_name[id] = $game_map.fog_path + @name
    $game_map.mulfog_hue[id] = @hue
    $game_map.mulfog_opacity[id] = @opacity
    $game_map.mulfog_blend_type[id] = @blend
    $game_map.mulfog_zoom[id] = @zoom
    $game_map.mulfog_sx[id] = @sx
    $game_map.mulfog_sy[id] = @sy
    $game_map.mulfog_tone[id] = Tone.new(@tone[0], @tone[1], @tone[2],
@tone[3])
    if $game_map.mulfog_ox[id].nil? or reset_all
      $game_map.mulfog_ox[id] = 0
      $game_map.mulfog_oy[id] = 0
      $game_map.mulfog_tone_target[id] = Tone.new(0, 0, 0, 0)
      $game_map.mulfog_tone_duration[id] = 0
      $game_map.mulfog_opacity_duration[id] = 0
      $game_map.mulfog_opacity_target[id] = 0
    end
    set_default
  end

  def delete(*args)
    args.each do |id|
      $game_map.mulfog_name[id] = ''
    end
  end
end

class Game_Interpreter
  alias wora_mulfog_interpret_com201 command_201
  
#--------------------------------------------------------------------------
  # * Transfer Player
  
#--------------------------------------------------------------------------
  def command_201
    if $game_map.fog_reset
      if @params[0] == 0; id_map = @params[1]
      else; id_map = $game_variables[@params[1]]
      end
      $game_map.clear_mulfog if id_map != @map_id
    end
    wora_mulfog_interpret_com201
  end
end

class Game_Map
  attr_accessor :mulfog_name, :mulfog_hue, :mulfog_opacity,
:mulfog_blend_type,
  :mulfog_zoom, :mulfog_sx, :mulfog_sy, :mulfog_ox, :mulfog_oy,
:mulfog_tone,
  :mulfog_tone_target, :mulfog_tone_duration, :mulfog_opacity_duration,
  :mulfog_opacity_target, :fog_reset, :fog_path

  alias wora_mulfog_gammap_upd update
  def update
    wora_mulfog_gammap_upd
    @mulfog_name.each_index do |i|
      next if @mulfog_name[i].nil? or @mulfog_name[i] == ''
      # Manage fog scrolling
      @mulfog_ox[i] -= @mulfog_sx[i] / 8.0
      @mulfog_oy[i] -= @mulfog_sy[i] / 8.0
      # Manage change in fog color tone
      if @mulfog_tone_duration[i] >= 1
        d = @mulfog_tone_duration[i]
        target = @mulfog_tone_target[i]
        @mulfog_tone[i].red = (@mulfog_tone[i].red * (d - 1) +
target.red) / d
        @mulfog_tone[i].green = (@mulfog_tone[i].green * (d - 1) +
target.green) / d
        @mulfog_tone[i].blue = (@mulfog_tone[i].blue * (d - 1) +
target.blue) / d
        @mulfog_tone[i].gray = (@mulfog_tone[i].gray * (d - 1) +
target.gray) / d
        @mulfog_tone_duration[i] -= 1
      end
      # Manage change in fog opacity level
      if @mulfog_opacity_duration[i] >= 1
        d = @mulfog_opacity_duration[i]
        @mulfog_opacity[i] = (@mulfog_opacity[i] * (d - 1) +
@mulfog_opacity_target[i]) / d
        @mulfog_opacity_duration[i] -= 1
      end
    end
  end
  
#--------------------------------------------------------------------------
  # * Start Changing Fog Color Tone
  
#--------------------------------------------------------------------------
  def fogtone(i, tone, duration)
    duration = duration * 2
    tone = Tone.new(tone[0], tone[1], tone[2], tone[3])
    @mulfog_tone_target[i] = tone.clone
    @mulfog_tone_duration[i] = duration
    if @mulfog_tone_duration[i] == 0
      @mulfog_tone[i] = @mulfog_tone_target[i].clone
    end
  end
  
#--------------------------------------------------------------------------
  # * Start Changing Fog Opacity Level
  
#--------------------------------------------------------------------------
  def fogopac(i, opacity, duration)
    duration = duration * 2
    @mulfog_opacity_target[i] = opacity * 1.0
    @mulfog_opacity_duration[i] = duration
    if @mulfog_opacity_duration[i] == 0
      @mulfog_opacity[i] = @mulfog_opacity_target[i]
    end
  end

  def clear_mulfog
    @mulfog_name.each_index {|i| @mulfog_name[i] = '' }
  end
end
$worale = {} if !$worale
$worale['MutipleFog'] = true
$fog = Wora_Multiple_Fog.new
class Spriteset_Map
  alias wora_mulfog_sprmap_crepal create_parallax
  alias wora_mulfog_sprmap_updpal update_parallax
  alias wora_mulfog_sprmap_dispal dispose_parallax

  def create_parallax
    @mulfog = []
    @mulfog_name = []
    @mulfog_hue = []
    wora_mulfog_sprmap_crepal
  end

  def update_parallax
    wora_mulfog_sprmap_updpal
    $game_map.mulfog_name.each_index do |i|
      next if $game_map.mulfog_name[i].nil?
      # If fog is different than current fog
      if @mulfog_name[i] != $game_map.mulfog_name[i] or @mulfog_hue[i]
!= $game_map.mulfog_hue[i]
        @mulfog_name[i] = $game_map.mulfog_name[i]
        @mulfog_hue[i] = $game_map.mulfog_hue[i]
        if @mulfog[i].nil?
          @mulfog[i] = Plane.new(@viewport1)
          @mulfog[i].z = 3000
        end
        if @mulfog[i].bitmap != nil
          @mulfog[i].bitmap.dispose
          @mulfog[i].bitmap = nil
        end
        if @mulfog_name[i] != ''
          @mulfog[i].bitmap = Cache.load_bitmap('', @mulfog_name[i],
@mulfog_hue[i])
        end
        Graphics.frame_reset
      end
      next if @mulfog[i].bitmap.nil?
      # Update fog plane
      @mulfog[i].zoom_x = ($game_map.mulfog_zoom[i] / 100.0) if
@mulfog[i].zoom_x != ($game_map.mulfog_zoom[i] / 100.0)
      @mulfog[i].zoom_y = ($game_map.mulfog_zoom[i] / 100.0) if
@mulfog[i].zoom_y != ($game_map.mulfog_zoom[i] / 100.0)
      @mulfog[i].opacity = $game_map.mulfog_opacity[i] if
@mulfog[i].opacity != $game_map.mulfog_opacity[i]
      @mulfog[i].blend_type = $game_map.mulfog_blend_type[i] if
@mulfog[i].blend_type != $game_map.mulfog_blend_type[i]
      @mulfog[i].ox = ($game_map.display_x / 8.0 +
$game_map.mulfog_ox[i]) if @mulfog[i].ox != ($game_map.display_x / 8.0 +
$game_map.mulfog_ox[i])
      @mulfog[i].oy = ($game_map.display_y / 8.0 +
$game_map.mulfog_oy[i]) if @mulfog[i].oy != ($game_map.display_y / 8.0 +
$game_map.mulfog_oy[i])
      @mulfog[i].tone = $game_map.mulfog_tone[i] if @mulfog[i].tone !=
$game_map.mulfog_tone[i]
    end
  end

  def dispose_parallax
    @mulfog.each_index do |i|
      next if @mulfog[i].nil?
      @mulfog[i].bitmap.dispose if !@mulfog[i].bitmap.nil?
      @mulfog[i].dispose
    end
    wora_mulfog_sprmap_dispal
  end
end
#==================================================================
# [END] VX Multiple Fog by Woratana [woratana@hotmail.com]
#==================================================================
Instruction
>> Setup the script. There are 3 short parts to setup:
Code:
#==================================================================
    # ** MULTIPLE FOG SETUP ** SETTINGS
    
#--------------------------------------------------------------

For fog's image path, and choose to clear all fog when transfer player.
Code:
#==================================================================
    # ** MULTIPLE FOG SETUP ** FOG DEFAULT SETTING
    
#--------------------------------------------------------------

For default fog properties~
and
Code:
#==================================================================
    # ** MULTIPLE FOG SETUP ** FOG PRESET SETUP
    
#--------------------------------------------------------------

For fog properties preset.


>> The complete instruction is included the script :)

Here is the fog's properties you can set before show fog:
Code:
# $fog.name = 'image_name' # Image file name, must be in fog image
path (setup path below).
# $fog.hue = (integer) # Fog's hue. 0 - 360, 0 for no hue.
# $fog.tone = [red, green, blue, gray] # Fog's tone color.
# $fog.opacity = (integer) # Fog's opacity. 0 - 255, you will not see
fog in 0.
# $fog.blend = (0, 1, or 2) # Fog's blend type. 0 for Normal, 1 for Add,
2 for Subtract.
# $fog.zoom = (integer) # Fog's size (in %). 100 for normal size.
# $fog.sx = (+ or - integer) # Fog's horizontal move speed.
# $fog.sy = (+ or - integer) # Fog's vertical move speed.
If you
have use RPG Maker XP before, this image may help you understand each
properties better. :)
[Image: 14nk6e0.jpg]


Show fog by call script:
Code:
$fog.show(fog_id)
fog_id is ID number you want to put
this fog in. If there is fog in this ID already, it will replace old fog.


>> Example of call script to show fog:
Code:
$fog.name = '001-Fog01'
$fog.hue = 0
$fog.tone = [0,0,0,0]
$fog.opacity = 64
$fog.blend = 1
$fog.zoom = 100
$fog.sx = 2
$fog.sy = 1

$fog.show(1)
or load fog from preset by:
Code:
$fog.load_preset(2)
$fog.show(1)
You can change its properties after load preset or
load properties from showing fog.
Code:
$fog.load_preset(2)
$fog.opacity = 40
$fog.zoom = 200
$fog.show(1)
Author's Notes
Free for use in your project if credit is included.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Victor Engine - Multiple Troops Victor Sant 0 4,285 12-21-2011, 05:47 PM
Last Post: Victor Sant



Users browsing this thread: 1 Guest(s)