Posts: 704
Threads: 127
Joined: Nov 2011
Nevermind, got everything fixed perfectly. I think I will be transferring my game project to the MCG Iso Engine for VX Ace. Thanks for this wonderful tool.
BLOG:
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
Posts: 704
Threads: 127
Joined: Nov 2011
Okay, this is more a question for DerVVulfman than for MCG. What do we need to change with Mousie to get it to work with the Iso Engine system? And second, knowing how everything is displayed, will we ever see a version of Lycan for Iso Engine?
BLOG:
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
Posts: 5
Threads: 0
Joined: Mar 2013
Hey I was just wondering if there was a way to increase the number of frame for the walking animation. I wan to use the Ragnarock characters but I don't it look choppy if it only 4 frames. also, I have a few script that require the SDK 2.3 to run and when I add the sdk and run the game it has problems. can anyone help me out?
Posts: 5
Threads: 0
Joined: Mar 2013
Posts: 422
Threads: 23
Joined: Aug 2011
Yes you can! Someone would have to write a script for it.
Posts: 3
Threads: 0
Joined: Feb 2016
Downloaded this version of your editor and it's pretty neat. Just wondering,
I found this video of a WIP version:
https://www.youtube.com/watch?v=ka4bE11Tzx0
I noticed you have a "model editor" in the main menu. I'm assuming that's how you got the custom building and tree models in there. I was wondering if there's any plans to bring that back. Or to have a custom model importer for .fbx or .obj so I can model in Maya/ Blender/ etc. and bring them into this editor?
Thanks!
Posts: 704
Threads: 127
Joined: Nov 2011
Hi,
well, to be honest, the final version of this Iso Editor, called Marta and Layy Meta, only has 8 total height maps. There are NO true 3d models in this software, as the scripts only allow for manipulation of the sides and 'top' of a graphic with a displacement heightmap. No polygons, no FBX or OBJ - RPG Maker VX Ace just ain't meant for it.
With that being said, GGMaker (also known as Engine001) allows for custom import of models.. for a price.
BLOG:
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
Posts: 3
Threads: 0
Joined: Feb 2016
Ok that's fair. Thank you. Just out of curiosity:
If there is no actual 3D in the engine then how did he get those 3D assets in like in the above video? Even if it's not true 3D, it sure looks like it and that's good enough for me haha.
Posts: 704
Threads: 127
Joined: Nov 2011
well, I guess you could say... displacement on a 2d plane?
BLOG:
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
Posts: 3
Threads: 0
Joined: Feb 2016
oh? even the buildings and trees that he placed? any idea where I can start to figure out how to do that? haha