10-25-2016, 04:59 AM
(This post was last modified: 06-24-2018, 07:48 AM by BeJeremiah.)
Frailty of Eden
The Tragedy of Adam
( Formerly Hearts Forbidden TCG)
Welcome to my Game Post. I had not originally planned to release any game information until I had a Demo, but after watching Bounty Hunter Lani's video and seeing many other projects posted I figured why not.
I proposed the Idea of a Card Based battle system a long time back. I then played the game Lost Kingdoms II and thought "That cant be too hard to replicate"…well it is. However, I figure it’s a challenge worth attempting. Having no story at the time I felt it too soon to post. However, with a book idea in hand I have decided to return to work on this. Because of the large number of cards needed to make it playable; Information here is in early stages.
As of 5/28. I have entirely revamped the intended card battle system. Dubbed as Project Card Fight, it has many features akin to BuddyFight! and Vanguard.
About
Genre: Card Battle Action RPG
Engine: RMXP Project
Play Style: One Player, Linear - Select One path of Several
Setting
Because my favorite tile-set is the ocean set I have placed The setting in a area similar in form to the Country located on the Horn of Africa called Somalia. There is no other similarity or reference at this time. The setting is a mix of ocean and beach land in climate to express what to expect in maps. Lots of rain, lots of water, lots of animals, but far reaching country with very few people to see or interact with.
As of 6/2. There are not two distinct play areas. The world of the Player and the world the player "observes". The world of the player is the room he/she is trapped in searching for ways to escape. There is a mysterious air of gloom to the room. Something happened here, but "what" is the question and "why" as we soon learn it was not long ago.
Features
Card based action Role-Playing Game fought in real time. The best reference for this is Lost Kingdoms I & II. Go here to see what the reference game is like.
As of 5/28. Check out Google for BuddyFight! and CardFight Vanguard Reference material.
Story
As of 6/2. You are the protagonist.
Your family decided to venture on a leisurely trip to Florida this year. Everyone else, decides to fly. Due to health issues, you decide to drive. However, you didn't check the weather forecast and are now stranded in the middle of nowhere in a down pour. Your car breaks down and you are forced to go door to door in the rain searching for a safe place to rest up until morning. After walking several blocks, knocking on many doors to no avail, you reach a house with all the lights on and the door strangely unlocked. Your better judgement would say...don't do this, but your drenched clothes and tired feet thrust you forward into the unknown.
Characters
As of 6/2. Characters have not entirely changed from previous. However, now YOU as the player are a male or female protagonist. Instead of playing as one of the 3 male protagonist you follow them and observe their story. They are all children now, so consider yourself their guardian angel as you explore their lives while you struggle to find a way out of the abandoned house.
Protagonist is YOU the player. Your underlying attributes are based on a bit of a back story but your choices along the way are totally up to you. Keep in mind you are directed by the exploits you chosen ward.
Your Wards...
Jeremiah. Shy young man, struggling with many fears and regrets. His only outlet is joining his friends to listen to the stories of the enigmatic Mortua. He tries his best to ignore Azrael. He is often with a pair of broken head phones on. No one knows if he actually hears something, or is trying to drown something out...like Azrael constantly calling him Jeffrey...
Azrael. Outspoken and somewhat childish, he likes to bother the quiet Jeremiah for kicks (Hey, he looks like a Jeffrey to me...heheh), but loves to explore the unknown with his friends.
Ramael. He is the oldest of the group. A mature young man who is methodical and careful natured, but go out of his way for his friends. He is easily annoyed by Azrael's antics.
Mortua. The ecclectic inhabitant of a cave along the coast. The three wards of our protagonist seek both her guidance and company to escape their everyday lives. The details of which are explored by the player. There is some relation between Mortua and the the stories she tells...are they all fiction, hmmm.
Teasers and Videos
WIP Splash and Title Screens
https://youtu.be/K3dlKqGBAmA
Text Intro. Currently working on a background image to breakup the void space. Gives an early look at custom bedroom tileset
https://youtu.be/RFtSxew7vjM
Coming Soon!
Screen Shots
The current ABS. I'm in the process of removing for a different option. However, I think it looked nice.
CardFightABS.jpg (Size: 63.77 KB / Downloads: 2)
Cards
The cards being revamped. However work about the same. You collect Weapon, Armours, Vessels (Items), Equips (same as items and Weapon but weaker non timed effects), Rites (Magic Rituals / Spells), and Event Cards. When in battle your deck include all non Event cards and can be used to attack, defend, evade, spread damage, reflects damage, counter, heal, buff, debuff, etc. Event cards are quest items. Collect something as simple as a drop of water or a flame will have its use for not only completing quest but also Crafting cards as well. Enemies are capturable to get Event Cards as well if not available as normal drops.
Gameplay
There are two forms of battle.
ABS uses card to buff, debuff, heal, etc.
The second battle type is done with cards only against NPC opponents using the Versus Engine. The Versus Engine will be further explained at a later time, but is currently on hold.
Scripting Credits (Tentative)
CardFight Engine & Related Scripts By: BE Jeremiah
Multiple Message Windows By: Wachunga Revised by Heretic
Unlimited Fogs By: game_guy
Cloud Altitude By: Heretic
XP Wave Effect By: zecomeia Edited by LiTTleDRAgo
Dynamic Lights By: kellessdee
Meagan's Particles By: DerVVulfman
HFTCG - Hearts Forbidden TCG Functions By: BE. Jeremiah
Universal Message System By: Ccoa
Window - Hidden RGSS Class By: Selwyn
Aleworks Alib/AIM/AKM By: Aleworks
FF Damage Rewrite By: Squall
Transition Pack By: Fantasist
Pausing with F12 By: Zeriab
Zer0 Advanced Weather By: Forever Zer0
Advanced Pathfinding By: Forever Zer0
Custom Resolution By: Forever Zer0
The Tragedy of Adam
( Formerly Hearts Forbidden TCG)
Welcome to my Game Post. I had not originally planned to release any game information until I had a Demo, but after watching Bounty Hunter Lani's video and seeing many other projects posted I figured why not.
I proposed the Idea of a Card Based battle system a long time back. I then played the game Lost Kingdoms II and thought "That cant be too hard to replicate"…well it is. However, I figure it’s a challenge worth attempting. Having no story at the time I felt it too soon to post. However, with a book idea in hand I have decided to return to work on this. Because of the large number of cards needed to make it playable; Information here is in early stages.
As of 5/28. I have entirely revamped the intended card battle system. Dubbed as Project Card Fight, it has many features akin to BuddyFight! and Vanguard.
About
Genre: Card Battle Action RPG
Engine: RMXP Project
Play Style: One Player, Linear - Select One path of Several
Setting
Because my favorite tile-set is the ocean set I have placed The setting in a area similar in form to the Country located on the Horn of Africa called Somalia. There is no other similarity or reference at this time. The setting is a mix of ocean and beach land in climate to express what to expect in maps. Lots of rain, lots of water, lots of animals, but far reaching country with very few people to see or interact with.
As of 6/2. There are not two distinct play areas. The world of the Player and the world the player "observes". The world of the player is the room he/she is trapped in searching for ways to escape. There is a mysterious air of gloom to the room. Something happened here, but "what" is the question and "why" as we soon learn it was not long ago.
Features
Card based action Role-Playing Game fought in real time. The best reference for this is Lost Kingdoms I & II. Go here to see what the reference game is like.
As of 5/28. Check out Google for BuddyFight! and CardFight Vanguard Reference material.
Story
As of 6/2. You are the protagonist.
Your family decided to venture on a leisurely trip to Florida this year. Everyone else, decides to fly. Due to health issues, you decide to drive. However, you didn't check the weather forecast and are now stranded in the middle of nowhere in a down pour. Your car breaks down and you are forced to go door to door in the rain searching for a safe place to rest up until morning. After walking several blocks, knocking on many doors to no avail, you reach a house with all the lights on and the door strangely unlocked. Your better judgement would say...don't do this, but your drenched clothes and tired feet thrust you forward into the unknown.
"Before Update"
Characters
As of 6/2. Characters have not entirely changed from previous. However, now YOU as the player are a male or female protagonist. Instead of playing as one of the 3 male protagonist you follow them and observe their story. They are all children now, so consider yourself their guardian angel as you explore their lives while you struggle to find a way out of the abandoned house.
Protagonist is YOU the player. Your underlying attributes are based on a bit of a back story but your choices along the way are totally up to you. Keep in mind you are directed by the exploits you chosen ward.
Your Wards...
Jeremiah. Shy young man, struggling with many fears and regrets. His only outlet is joining his friends to listen to the stories of the enigmatic Mortua. He tries his best to ignore Azrael. He is often with a pair of broken head phones on. No one knows if he actually hears something, or is trying to drown something out...like Azrael constantly calling him Jeffrey...
Azrael. Outspoken and somewhat childish, he likes to bother the quiet Jeremiah for kicks (Hey, he looks like a Jeffrey to me...heheh), but loves to explore the unknown with his friends.
Ramael. He is the oldest of the group. A mature young man who is methodical and careful natured, but go out of his way for his friends. He is easily annoyed by Azrael's antics.
Mortua. The ecclectic inhabitant of a cave along the coast. The three wards of our protagonist seek both her guidance and company to escape their everyday lives. The details of which are explored by the player. There is some relation between Mortua and the the stories she tells...are they all fiction, hmmm.
"Before Update"
Teasers and Videos
WIP Splash and Title Screens
https://youtu.be/K3dlKqGBAmA
Text Intro. Currently working on a background image to breakup the void space. Gives an early look at custom bedroom tileset
https://youtu.be/RFtSxew7vjM
Coming Soon!
Screen Shots
The current ABS. I'm in the process of removing for a different option. However, I think it looked nice.
CardFightABS.jpg (Size: 63.77 KB / Downloads: 2)
"Before Update"
Cards
The cards being revamped. However work about the same. You collect Weapon, Armours, Vessels (Items), Equips (same as items and Weapon but weaker non timed effects), Rites (Magic Rituals / Spells), and Event Cards. When in battle your deck include all non Event cards and can be used to attack, defend, evade, spread damage, reflects damage, counter, heal, buff, debuff, etc. Event cards are quest items. Collect something as simple as a drop of water or a flame will have its use for not only completing quest but also Crafting cards as well. Enemies are capturable to get Event Cards as well if not available as normal drops.
Story Before Update
Gameplay
There are two forms of battle.
ABS uses card to buff, debuff, heal, etc.
"Before Update"
The second battle type is done with cards only against NPC opponents using the Versus Engine. The Versus Engine will be further explained at a later time, but is currently on hold.
Scripting Credits (Tentative)
CardFight Engine & Related Scripts By: BE Jeremiah
Multiple Message Windows By: Wachunga Revised by Heretic
Unlimited Fogs By: game_guy
Cloud Altitude By: Heretic
XP Wave Effect By: zecomeia Edited by LiTTleDRAgo
Dynamic Lights By: kellessdee
Meagan's Particles By: DerVVulfman
HFTCG - Hearts Forbidden TCG Functions By: BE. Jeremiah
Universal Message System By: Ccoa
Window - Hidden RGSS Class By: Selwyn
Aleworks Alib/AIM/AKM By: Aleworks
FF Damage Rewrite By: Squall
Transition Pack By: Fantasist
Pausing with F12 By: Zeriab
Zer0 Advanced Weather By: Forever Zer0
Advanced Pathfinding By: Forever Zer0
Custom Resolution By: Forever Zer0