Restoring Falmay
#1
[Image: Restoring-Falmay-Cover-Art.png]

Introduction:
Restoring Falmay was originally made for a certain RTP game jam. The game is now updated with more customizations, but still keeping the RTP spirit that it was originally aimed for.

Story:
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#2
UPDATE! Version 4.0 is here! New battle system and more!

After the game jam that this entry was made for was deleted/removed/banned due to unfortunate circumstances (which had to do with some AI scam from the host), I have decided to make an update for this game that addresses some important feedback as well as adding a lot more customizations that I couldn't before with the jam's restrictions, but still keeping the RTP spirit.

4.0 Changelog:

- Battle System changed from ATB to OTB. (Octopath Traveler style)

- Guard command no longer allows player to act faster next turn.

- Enemies healthbar are now hidden.

- Late game bosses can now act twice per turn.

- Item: Honey Jar, now grants +3 boost points instead of +2.

- Zithrel's skill "Slumber" now has a cooldown of 6 turns. Sleep duration reduced from 5 turns to 3 turns.

- Graphics update: Water reflections added, lighting effects on intro maps and town indoor maps have been added, minor weather effects added to town and forest maps, small animals (butterflies, birds, and dragonflies) now roam around town and forest areas.

- New Windowskin

- New fonts

- New icons

- New title screen
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