Skip Party Command Window
#1
Not surprisingly Helladen's dropbox link to his Skip Party Command Window post 404'd.

I tried to recreate it, modifying Yanfly's YEA - Battle Engine's code, like OP.
So like, all the credit goes to Yanfly.

To be clear, this is not OP's code, this is what I imagine it was like. It works, though.
Code:
class Scene_Battle < Scene_Base

  alias scene_battle_battle_start_abe battle_start
  def battle_start
    scene_battle_battle_start_abe
    @party_command_window.deactivate
    if BattleManager.input_start
      command_fight
    else
      turn_start
    end
  end
 
  alias scene_battle_turn_end_abe turn_end
  def turn_end
    scene_battle_turn_end_abe
    return if end_battle_conditions?
    if BattleManager.input_start
      @party_command_window.deactivate
      command_fight
    else
      @party_command_window.deactivate
      turn_start
    end
  end
 
  def end_battle_conditions?
    return true if $game_party.members.empty?
    return true if $game_party.all_dead?
    return true if $game_troop.all_dead?
    return true if BattleManager.aborting?
    return false
  end
end
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