One Night *Full Horror*
#1
[Image: ONLogo.png]

Overview

One Night is a survival horror game created by Dark Gaia with RPG Maker VX. It was first released on January 2nd, 2009, and since then has garnered favorable reviews and has spawned two full sequels. It also holds the very dubious honor of being the first ever survival horror game developed with RPG Maker VX.

Story

The Complex... At one point, it was obviously some sort of bustling, busy epicentre of human activity, the nerve center of all sorts of scientific endevours and the military stronghold of an entire armed force. This can be evidenced by the sheer complexity of the place...
Buildings sprawling over each other, subterranian levels, airfields, hangars, vast underground laboratories...
But then again, if it ever was those things, it surely isn't now. Something happened there long ago, and now The Complex is abandoned, crumbling, and eerily silent, it's inhabitants seemingly vanished into nothing in the blink of an eye.
It seems like The Complex is just... no longer there. It's never been heard from since that day when... whatever went wrong went wrong, and nobody who has set out looking for it has ever returned. No maps seem to mark it's location anymore, and not even GPS surveilance can sight anything in the endless expanse of forest it once called it's home.
Some have even gone so far as saying the place doesn't exist.
There's some sort of secret behind that place... And what happened there. The Complex holds many such surprises, and a treasure trove of mysteries too. But it also holds a strangling atmosphere of terror, and a horrific fate which has changed it into a world of dread and danger.

You have just opened your eyes from a long period of unconsciousness, finding yourself sprawled on the cracked stone floor of one of The Complex's many abandoned rooms. Remembering only your name, you must now set out into the darkness that has infested this place, and discover who you are, why you are there, and what terrible catastrophy turned the once bustling Complex into what you are about to experience.

Game Features

> Scary atmosphere and locations, with eerie audio and dark lighting effects to set a frightening mood.

> Relentless enemies which will hunt you endlessly, and which you cannot defeat!

> Mysterious story filled with puzzles and secrets to discover.

Screenshots

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Download

You can download this game by selecting it from the index on this page and clicking "download now."

http://rpgmaker.net/users/DarkGaia/
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#2
the game looks really nice awesome job
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#3
Thanks very much. Even today, a full year from its intial release, it remains my most popular and well recieved game.
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#4
Update/News

I've released two patches for One Night and One Night 3.

The patch for One Night adds some additional content to the game and implements some features from the two later games into the engine, and the One Night 3 patch fixes some passability errors, redoes some scares in the forest area, and removes Hexagon's sprite from the hospital area.

Both of them are highly reccomended downloads. You can access them both from the download links posted in the game threads.
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#5
Update

The site hosting my uploads (RPGMaker.net) overhauled their site URLs today so the links I had posted previously died. I have now updated them. Sorry for any inconvenience.
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#6
I always liked horror games made in RPG maker. Definitely gonna try this one. ;)
~thnx
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#7
Wow.. Looks cool! I always like horror games.
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#8
Sunday, May 9th 2010

As of this moment (6:22 PM) I'm uploading a revised special edition of One Night addressing the concerns recently pointed out in MaxMcGee and Shinan's reviews. It's still not completely as refined as it should be, but in the meantime I have made several major changes to the game.

Major Change One: Much like I did yesterday with One Night 3, I've eased exploration in the game by marking most important objects with a sparkle and making monsters unable to sneak up on you while you read text.

Major Change Two: I've reduced the monsters by at least half, and have taken them out of particularly cramped areas entirely.

These two changes should make the game much more enjoyable.
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