02-05-2010, 02:52 PM
Ok, perfectly clear. That is what I had in mind too. I think I will work on a system that works like that. It will use skills that cannot be used neither in battle or from the menu and will be activated through a screen like the one used here. Each skill will be "linked" to a state and will activate the state. This way the system will work with any passive augments system that relies on states, like my battle system.
I have always thought that states were the best way to implement passive skills, I guess the reason scripters have considered skills in the past is that only skills can be learned. Using states will allow not only exotic effects but also effects built from the database in the States tab to be controlled in this way.
EDIT: am I fast... http://www.mediafire.com/download.php?yjwmhjwwgme
I have always thought that states were the best way to implement passive skills, I guess the reason scripters have considered skills in the past is that only skills can be learned. Using states will allow not only exotic effects but also effects built from the database in the States tab to be controlled in this way.
EDIT: am I fast... http://www.mediafire.com/download.php?yjwmhjwwgme