Skill Tree System
#1
XP - Skill Tree System
Version 0.2

SKills Needed:
Mid Level Eventing
Basic Variables

Anti Lag Script:
Anti Event Lag Script version 3
by Near Fantastica

Anti Event Lag SystemVersion: 1.2
by Zeriab



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NOTES PLEASE READ THIS
The Main Character(Hero) changes into a Cursor.
Mainly made to be used with Premade Characters.
This system deal only with Eventing and Variables NO RGSS what so ever.
Anti-Lag Script is recommened
-----------------------------------------------------------------------------------------------


Make a Map for the Skill Tree

[Image: skilltreewalkac7hu9.png]

To make a 2nd Digit Number

You need to add a Event Digit before the first Digit Event
When Variable is 10
the Event Graphics should be like this
SP[1][0]
When it 11
SP[1][1]
when it 23
SP[2][3]
and so on
(NOTE: Digits Event like this cannot exceed SP pts 98. To make it exceed 98
you will need Above Avg Variable Level)

The 2nd Digit need a lots of pages like 10 different Digit for every Tens.
To teleport back the same map use the Variable Map Thing
and Make Common Event with the ConBranch when a key is hit.

[Image: 24gsgtu.png]

IDEA TO DO WITH THE SKILL TREE SYSTEM:

BASICS:

Control Hero Level
(If you want the Skill Tree System to Control the Characters Level)

Change Parameters
(Add or Subtract HP, MP, STR and Such)

Change Skills
(Learn or Forget skills)

Change EXP
(Give a certain amount of EXP to any Hero)

Fake Weapon Mastering
For those with Fixed Weapon (not Weapon[s]) change the hero weapon the same one name brand, but a stronger version.
Example: 001:Long Sword +10 > Force Change Hero 1 Equipment > 002:Long Sword +15

Change Class
(Change to the same class name but, with more different type of equipment able to equip)
Example:
001:Main Hero
Wears Only Leather Base Armors
Change to
002:Main Hero
Able to Wear Full Suit of Armor and Leather Base

Change State
(Such as Poison - so he cannot be poison at all make sure it unremovable and the (icon/Name) blank)

Change Heros Graphic
(If he change class and you want him to look different there you go)
Example:
Ichigo Sripte to Bankai Ichigo Sripte

Advance - Non Hero Relating:

Change Battle BGM
(The name explains itself)

Weaken Enemy or Buff Party
(Example Pokemon Ability Effect Weaken a Pokemon at the start of Battle or Vice Versa)
Swtich a # On and on the Battle Page do Turn 0(1 for Certain Battle System) Add State to All Enemies/Allies

More Advance Customize and Possible Add Ons:
Possible Character Switching with the L(Q) or R(W) Key.(High Level Eventing)
Exceeding 98SP Points(Mid Level Variables)
Picking out Characters(Mid Level Eventing)
Leveling up and Gain SP(Basic Level Variables)

EXTRA:
Putting this System in Menu System
by Charlie Lee

Requested
by ElMaligno please read 2nd Post for Details.

EDIT:A Few Spell Check and Grammer.(I don't know why I always do this later.)
Reply }


Messages In This Thread
Skill Tree System - by Jimmyly - 01-12-2009, 02:46 PM
Skill Tree System - by ElMaligno - 01-12-2009, 08:39 PM
Skill Tree System - by mila26 - 02-16-2010, 12:14 PM
Skill Tree System - by chickendips - 02-17-2010, 08:31 AM
Skill Tree System - by mila26 - 02-17-2010, 10:59 AM
Skill Tree System - by chickendips - 02-24-2010, 05:39 AM
Skill Tree System - by mila26 - 02-24-2010, 07:10 PM
Skill Tree System - by deValdr - 02-24-2010, 07:57 PM
Skill Tree System - by Milonar - 03-19-2010, 05:46 AM

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