02-25-2010, 08:48 PM
It's possible, but it would require reworking how the game handles items.
By default, RMXP just links the item's ID number with a quantity. You'd have to make it so that it treats each item individually.
If the item loses its enhancements when it's unequipped, it's easy.
If it does not, then you're looking at reworking basically everything that touches items, i.e. shops, battle, item window, etc.
By default, RMXP just links the item's ID number with a quantity. You'd have to make it so that it treats each item individually.
If the item loses its enhancements when it's unequipped, it's easy.
If it does not, then you're looking at reworking basically everything that touches items, i.e. shops, battle, item window, etc.