02-02-2010, 09:39 PM
I have been working on my first (serious) game for about a year, although I still haven't gotten past MAPPING the first town to a point where I like it... I not bad at it, it's just I hate mapping so much...
But until then I'll tell you what I got so far.
Starts out with a girl named SARAH in a small village (Cliche I know).
does a few chores for her Lazy grandpa. she then is sent out to do one last chore, to gather ingredients that were purchased from a merchant, who hasn't shown up yet. It turns out that he's at the Inn because he lost the ingredients somewhere outside the village and is too ashamed to tell Sarah's grandpa. In exchange for going out to look for them in his place (because there would be no point in adding this sub quest otherwise.[Don't you just love cliche games]) He'll give back the money her grandfather purchased them for.
So you go out and you find them (something happens) and then you come back.
Here I am thinking of adding little "reward/concequence" in decisions, but I think I'll worry about that as I progress in making the game...
now that your chores are all done Your grandfather tells you that a girl from the village (someone you know) came in looking for you, and she looked a little bit worried.
So you go (Not that I'm giving you a choice, lol) to see what's up... Stuff happens and you save the day... but you gotta keep it hush hush...
Tell me what you think...
But until then I'll tell you what I got so far.
Starts out with a girl named SARAH in a small village (Cliche I know).
does a few chores for her Lazy grandpa. she then is sent out to do one last chore, to gather ingredients that were purchased from a merchant, who hasn't shown up yet. It turns out that he's at the Inn because he lost the ingredients somewhere outside the village and is too ashamed to tell Sarah's grandpa. In exchange for going out to look for them in his place (because there would be no point in adding this sub quest otherwise.[Don't you just love cliche games]) He'll give back the money her grandfather purchased them for.
So you go out and you find them (something happens) and then you come back.
Here I am thinking of adding little "reward/concequence" in decisions, but I think I'll worry about that as I progress in making the game...
now that your chores are all done Your grandfather tells you that a girl from the village (someone you know) came in looking for you, and she looked a little bit worried.
So you go (Not that I'm giving you a choice, lol) to see what's up... Stuff happens and you save the day... but you gotta keep it hush hush...
Tell me what you think...