02-28-2010, 05:07 AM
Sorry for not getting back to you, but perhaps it is possible you are missing a portion of the script or something. I attempted to duplicate your error, but my enemies do not react when my actors are set to perform a Jump, even if the enemy ID (like the 4) is the same as a weapon like the mythril sword (also 4).
Meanwhile....
Added a new 'dodge' feature so characters can dodge a strike. Thanks for this goes to Jaberwocky for pointing out where it would go in the system.
For now, only the default-system demo has been upgraded to version 13.1. There's that, and the scripts available for downloading.
Meanwhile....
BUMP
to Version 13.1
to Version 13.1
Added a new 'dodge' feature so characters can dodge a strike. Thanks for this goes to Jaberwocky for pointing out where it would go in the system.
For now, only the default-system demo has been upgraded to version 13.1. There's that, and the scripts available for downloading.