Some of Kyledove's tiles (RMXP)
#4
say what you will but the fact that the buildings are sometimes so large that the last few tiles are shunted down a row speaks pretty loudly of a spritesheet adapted to a fixedwidth tileset. an original spriter wouldn't waste so much space that it's necessary.

but I also see a lot of cut corners that wouldn't have cut it in an actual game, so I'm gonna say this is maybe 75% edit.
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Messages In This Thread
Some of Kyledove's tiles (RMXP) - by Seb - 02-13-2010, 12:43 AM
Some of Kyledove's tiles (RMXP) - by noise - 02-13-2010, 06:28 AM
Some of Kyledove's tiles (RMXP) - by Seb - 02-13-2010, 06:41 AM
Some of Kyledove's tiles (RMXP) - by basketball jones - 02-13-2010, 07:49 AM
Some of Kyledove's tiles (RMXP) - by Seb - 02-13-2010, 05:08 PM
Some of Kyledove's tiles (RMXP) - by noise - 02-13-2010, 05:32 PM
Some of Kyledove's tiles (RMXP) - by Seb - 02-13-2010, 07:11 PM
Some of Kyledove's tiles (RMXP) - by Seb - 02-13-2010, 07:48 PM
Some of Kyledove's tiles (RMXP) - by noise - 02-13-2010, 08:46 PM

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