03-14-2010, 12:41 AM
Currently items are not permanently used-up. You get your potions back at the end of the battle. Having a good set of items has to be part of the winning strategy.
In the light of that, I think that giving exp to all characters during battles is already something for the losers.
I guess it could trigger a sort of two-phases growing, the phases being 'buy items/equipment' and 'level-up'.
@Valdred: Marshal is a module with functions to save and load objects from/to files and strings.
EDIT: new video!
EDIT2: new screen:
EDIT3: NEW DEMO!
In the light of that, I think that giving exp to all characters during battles is already something for the losers.
I guess it could trigger a sort of two-phases growing, the phases being 'buy items/equipment' and 'level-up'.
@Valdred: Marshal is a module with functions to save and load objects from/to files and strings.
EDIT: new video!
EDIT2: new screen:
EDIT3: NEW DEMO!