AnimBat! - Animated Battlers - Comprehensive
#1
[Image: fdzKgZA.png]
Animated Battlers - Comprehensive
Version 1.2
Title Art by LunarBerry
http://www.lunarberrystudio.com


Introduction
This script adapts front-view battle systems (like the default battle system, or the RTAB system), and turns it into a side-view battle system. Battlers can bob and weave while waiting to attack, charge forward to attack, and strike a victory pose when they win.




Screenshots
[Image: 5NfN2wi.png]
Aluxes, Gloria and Ghost battlers courtesy of Green Raven. Artist for Felix battler is unknown.




Script
Broken up into 7 pages.
Credits
Configuration - Basic Settings
Configuration - Pose Control
Configuration - Movement and Frames
Engine - Game Classes
Engine - Sprite Systems
Engine - Battle Engine




Demos
Kept Here


Original Demo(with the old 10-pose system)
The earliest version by Minkoff (w/ RTAB) that I know


With the Battle Animations 'Flip' system
Another system that literally 'flips' the battle animations horizontally and/or vertically.


Using Charlie Fleed's CTB Final Fantasy X-Like Battle System v 3.3 (formerly 3.2)
Link to Charlie Fleed's original "Final Fantasy X-like Battle System" topic
Revision to his system made solely for the newer AnimBat! system. Everything else is the same


Link to RotimKid's Golden Sun Camera System
The topic now has a link to a demo sporting his camera system and AnimBat!



Instructions
Please refer to the following manual (in .chm help format) now available for download.
>Help File Manual<
If you are having problems reading the help file (the AnimBat.chm), follow these steps...

1. Right-Click the AnimBat.chm
2. Select Properties
3. Click the Unblock button at the bottom of the Properties dialog (above the OK and Cancel buttons)
4. You should now be able to read the CHM file.





Pre-Rendered Configs
The demo and the scripts above show how to generate a system that uses multiple types of spritesheets and RTP battlers. Below are two configuration files you may wish to use in it's place.
Minkoff Configuration ... the typical Minkoff system without any extra.
Cybersam Configuration ... a configuration system for Cybersam's 7-pose system.
Charset Configuration ... a configuration system to use Charactersets for battlers.
Holder Configuration ... a 13-pose system designed by Holder.
RM2K3 Styled Configuration ... based on RPGMaker 2003's style, but after formed into a single 1-row sheet.
RMMV Styled Configuration ... based on RPGMaker MV's style, but after formed into a single 1-row sheet.



The Formation System
Removed from Animated Battlers is the formation system. A new one (roughly similar in nature to Claihm's system) is available below if you want to make custom battle formations.
Formation System




The Window Depth Adjuster
The battlers in this system tend to draw themselves over the battlesystem's command windows. This patch can fix this for you.
Window Depth Adjuster




Awards and Badges
A few awards of note for Animated Battlers
Honorary Awards for Spritesheet Artists
Honorary Awards for Animated Battler Scripters




Compatibility
This side-view battler script was designed to work with both, the default battle system AND the RTAB system. It was also instrumental in making Charlie Fleed's CTB. And it apparently works with a whole host of others ranging from ParaDog's and the XRXS systems and those by Trickster. But I cannot account for it working with any other systems.




Known Issues
Of known issues, Eshkova discovered that no actor and enemy may use the same battler at the same time. One can have two different monsters use the same spritesheet, or two actors may use the same spritesheet. But if an actor and enemy use the same spritesheet, only the enemy will be visible on the battle screen.




Credits and Thanks
Lots o' credits




Terms and Conditions
Required for distribution:
This system is available royalty free. I make no claim as to the usage of this system, even for commercial use. Edits to the system may be permitted as to suit your needs, but I cannot guarantee these edits effectiveness nor can I guarantee support for these same edits.

When using the system, the name of the animation system must be prominent along with my name and name of the scripter who created the basis of this work (that's Minkoff... if you didn't know :D ). If your project includes a end-of-game 'Credit Roll', I would also require the listing of all parties in the Credits and Thanks section (above) as contributers and betatesters of this system. Given their assistance, I wouldn't ask no less.




Author's Notes
Um... nope... none that I can think of. And I thought there wasn't much left to add to this years ago...
Reply }


Messages In This Thread
AnimBat! - Animated Battlers - Comprehensive - by DerVVulfman - 03-05-2008, 07:12 AM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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