03-28-2010, 04:49 AM
The second one sounds like an "overdrive/Limit Break' skill. Like if the character is hit so many times his 'limit break' bar is filled and his limit break skill is made active.
If this is what you have in mind, there are variations that allow you to set a limit break based on how often a player hits their enemy, how often they are attacked, how often they defend, kill an enemy, or other odds and ends.
It may not be 'specific' enough for you, but it could be a start.
If this is what you have in mind, there are variations that allow you to set a limit break based on how often a player hits their enemy, how often they are attacked, how often they defend, kill an enemy, or other odds and ends.
It may not be 'specific' enough for you, but it could be a start.