03-28-2010, 07:40 AM
adrienk Wrote:nothing was changed. nothing was altered in any way shape or form and there seems to be NO compatibility issues with the scripts I have added.
Also re-downloading the sample game will show you a new version with 40's of game play before a battle, one of the sprites when the enemy moves breaks.....why would this be?
AGAFURO Wrote:adrienk Wrote:I have officially fixed everything. the issue was: FF7 script. so basically everything is fixed now.>>>Animated Battlers<<<
BUT:
When fighting enemies they do not die (they do not disappear when killed).
I have uploaded a sample of my project still under the same name you gave it with all default scripts plus a few extra.
My Sample Game - SAFE DOWNLOAD
> 1 - Configuration
> "TRANSPARENCY CONTROL CENTER"
> Line 311: MNK_TRANSLUCENT_ENEMY
The numbers inside the [] box are 1 and 9, meaning enemy id 1 and 9 will be transparent/double sprite. Delete those numbers and all should be fine.
It looks like that was the problem, thanks AGAFURO. adrienk, is everything alright now?
habs11 Wrote:Quick question Charlie. Can enemies use Altruismo and Trincea? I tried it on an enemy with no results. I was thinking of something along the lines of the first Seymour battle in the Macalania temple in FFX, with his two guards. (Each had auto potion as well to make it extra frustrating) Just curious. Thanks.
A little patch is needed. It will appear in version 3.1.