03-29-2010, 06:21 AM
You just don't understand what this script can truly do.
Allows setup of organized skills/lists.
You can completely create amazing effects/ custom skills such as Reload and # of uses skills.
Skills that show up randomly when low on hp. (WITHOUT EVENTS)
Skills/Menus that get added when Equipping an item/weapon/armor...
Customized Battle Menu
Basically you can add in however many slots you want and sub menu items you want...
I used another script that allowed skill learning to make accessory books such as Beginners Magic.
This skill gave a menu called Beginners Magic
Had 3 skills at first and based on level/learning of said skills showed a couple others. (required 2 other scripts. 1 for showing skills that you can learn through use. and another for showing skills that only showed up at a certain character level or if the character already knew another skill.)
IE: Burn (beginning fire spell) when learned would show another beginning fire skill...
Even without the additional scripts the nice effects this has/can create for skills was great.
Allows setup of organized skills/lists.
You can completely create amazing effects/ custom skills such as Reload and # of uses skills.
Skills that show up randomly when low on hp. (WITHOUT EVENTS)
Skills/Menus that get added when Equipping an item/weapon/armor...
Customized Battle Menu
Code:
1st slot: Sword (Sword is equipped...)
[list=1]
[*]Slash < The standard attack...
[*]Cross Cut < Skill double attack...
[*]Back Slash < Another skill attack...
[/list]
or
1st slot: Gunner (Gun is equipped...)
[list=1]
[*]Shoot < Uses standard attack... (Can set this to have 6 bullets or however many depending on gun...)
[*]Magic Shot < Menu that shows a list of useable skills that use Magic Bullets (Sub menu that shows skills but however they uses an item to be used as ammo instead of mp...)
[*]Reload < A skill to reload the gun... (Reloads the Shoot Skills #of uses back to 6... I forget if theres a way to have it check how much of an item there is to make sure its usable... Probably is but I forget lol...)
[/list]
2nd slot: Defend
3rd slot: Escape
Basically you can add in however many slots you want and sub menu items you want...
I used another script that allowed skill learning to make accessory books such as Beginners Magic.
This skill gave a menu called Beginners Magic
Had 3 skills at first and based on level/learning of said skills showed a couple others. (required 2 other scripts. 1 for showing skills that you can learn through use. and another for showing skills that only showed up at a certain character level or if the character already knew another skill.)
IE: Burn (beginning fire spell) when learned would show another beginning fire skill...
Even without the additional scripts the nice effects this has/can create for skills was great.