RTAB Compatibility Help!
#6
Another attempt with scripts in this order :
- Tanketai Sideview Battle Script
- Raziel's Battle Report script
- the following fix :
Code:
#==============================================================================
# ** Scene_Battle
#==============================================================================

class Scene_Battle
  #--------------------------------------------------------------------------
  # * Frame Update (after battle phase)
  #--------------------------------------------------------------------------
  def update_phase5
    remove_bars
    if @phase5_wait_count > 0
      @phase5_wait_count -= 1
      if @phase5_wait_count == 0
        $game_temp.battle_main_phase = false        
      end
      return
    end
    if !@lvup_window.nil? then battle_end(0) end
  end
end
- Add-On: Atoa's Active Time Battle
- Main

Didn't crash...
Some scripts :
Working on :
Reply }


Messages In This Thread
RTAB Compatibility Help! - by Flare Knight - 04-06-2010, 07:04 AM
[Resolved] RTAB Compatibility Help! - by MGC - 04-06-2010, 08:47 PM
[Resolved] RTAB Compatibility Help! - by MGC - 04-07-2010, 08:55 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Script compatibility help Lord Vectra 3 4,605 07-25-2021, 11:42 PM
Last Post: DerVVulfman
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 15,854 08-25-2020, 03:09 AM
Last Post: DerVVulfman
Question  MGC ISO Engine + Extra Movement Frames compatibility Morrigan Aensland 1 5,817 10-26-2013, 12:03 PM
Last Post: evindom
   Cogwheels RTAB help sherper1 15 16,663 01-29-2010, 04:32 PM
Last Post: DerVVulfman
   Issue with RTAB and battle event systems... samsonite789 4 7,592 11-08-2009, 07:21 AM
Last Post: Jaberwocky



Users browsing this thread: 1 Guest(s)