04-12-2010, 08:22 PM
You can use a parallel process event to check the player coordinates - in this case, the water tiles you want to walk on - and set the player character "Through" when on these tiles.
Walking on water
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Walking on water - by amp - 04-12-2010, 05:23 AM
Walking on water - by Kread-EX - 04-12-2010, 08:22 PM
Walking on water - by amp - 04-12-2010, 09:07 PM
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