Walking on water
#3
I managed to work it out in a different way just a few minutes ago. I just edited the auto-tiles PNG and copied the water auto-tile over an auto-tile I don't use, then checked the passability to 'yes'. Now whenever I want players to walk on the shallow water, I can just use that auto-tile instead of using events or something else. This was for VX by the way, I forgot to specify.
THIS THREAD HAS JUST BEEN AMP-LIFIED.
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Messages In This Thread
Walking on water - by amp - 04-12-2010, 05:23 AM
Walking on water - by Kread-EX - 04-12-2010, 08:22 PM
Walking on water - by amp - 04-12-2010, 09:07 PM

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