04-17-2010, 09:15 AM
This is a rather good hybrid between the Ar Tonelico battle system and a more classic one.
One thing annoys me : when the command menu is displayed for a vanguard, you can't call the Reyvateil's menu (that's delayed). In the original game Reyvateil's commands always prevails (except during an enemy attack). But that is really minor.
I encoutered a bug :
I didn't remember the exact scenario but here are some elements :
- I was using blue magic for a long period (didn't notice how much SP were left)
- this appears just after an enemy special attack (that targeted all the party)
- I used a lot of HP-consuming skills (so perhaps some party members became KO ?)
In your script - Scene_Battle, l. 284 - there is :
@reyvateil.harmonics = [(@reyvateil.harmonics - 5), 0].max will always be 0.
I don't know if this line is useless or if it's an error, but I prefer to warn you.
Good continuation !
One thing annoys me : when the command menu is displayed for a vanguard, you can't call the Reyvateil's menu (that's delayed). In the original game Reyvateil's commands always prevails (except during an enemy attack). But that is really minor.
I encoutered a bug :
I didn't remember the exact scenario but here are some elements :
- I was using blue magic for a long period (didn't notice how much SP were left)
- this appears just after an enemy special attack (that targeted all the party)
- I used a lot of HP-consuming skills (so perhaps some party members became KO ?)
In your script - Scene_Battle, l. 284 - there is :
Code:
if @reyvateil_harmonics < 0
@reyvateil.harmonics = [(@reyvateil.harmonics - 5), 0].max
@reyvateil_harmonics += 5
end
@reyvateil.harmonics = [(@reyvateil.harmonics - 5), 0].max will always be 0.
I don't know if this line is useless or if it's an error, but I prefer to warn you.
Good continuation !
Some scripts :
Working on :