12-19-2008, 10:51 PM
Guardian1239 Wrote:I'll answer these as best I can. The main problem I have with using RM2k and RM2k3 is that there aren't any legal English versions, but I don't care if other people use them. I won't think badly of anyone using the illegal translations, but I wouldn't feel comfortable making a game with them.
1. It sounds like laziness to me, which is a bad way to justify not switching.
It's not laziness, it just means that you are doing more work than it you should over a free game (hobby) think of it, you spent YEARS literally doing something and people play it for like a few hours and not even finish it etc. It's totally not worth it.
Quote:2. Again, laziness, but with a little of the, "What I know is best," attitude. You can sometimes find that something new is much better if you take the time to learn it. It just bothers me when people dismiss something because they don't understand it.When you spent years on something people can't move on to learn "something new" over the course of time since admit it, you want to finish your game and you know this engine better. Instead on moving on a foreign engine that literally takes you months to learn you want to stick on something you know that will be worth it (check AEDEMPHIA)
Quote:4. I'm really interested in knowing your reasoning behind this. We can't discuss it if you're not willing to explain.Not willing to explain. Too tired and complicated.
Quote:5. I don't know how much difference there is between RM2k/RM2k3 and RMXP/RMVX, so I can't comment on this.XP has 40 fps and runs slower on other computers. Specially on outdated ones and the scripts are messed up that it requires fixing.
Quote:6. Again, I don't know what features are different, but I have to agree that Enterbrain's "simplifying" is starting to get annoying.Facesets, Tile Replacement, Scrolling Panorama, Battlers changed into pathetic actors and removed the facesets, etc.
Quote:7. Why? I don't know how to script, so I can't compare how the different systems work, but do you dislike it because of its difficulty, its lack of something, or another reason?Not everyone pass introductory math. This is how people define it. (I'm learning RGSS though but this is one reason why some can't learn them >_>)
Quote:8. It depends on your style. If you like RM2k/RM2k3 graphics, then I can see sticking with the programs, but if you like the graphics because you don't want to switch for another reason, then I'd have to say that you're missing out.Try converting Lufia graphics to XP and think if they're not awful to look at. A 16x16 tileset, made for 16x16 not 32x32 so you have to edit a lot of stuff :V Now think about animating all the charsets and much more.
Quote:Like I said, I don't care what program you use, but I really want to understand people's reasoning behind not liking the newer versions. Some of your explanations seem like excuses, which is why I'm pressing you to further explain your thoughts.
Quote: Disliking RMXP for its RGSS is horrible reasoning. First of all, you don't have to use it at all. You can make a good game without one custom script. Second, scripts simplify the process of RPG making. If you want to go for a complicated, 50 common evented ABS, go for it, but note that you can do the same copy-pasting a few scripts. Yes, you'll have to do some minor modifying and editing, but it's still much simpler than using all those events.It's not excuses but how people think. First of All XP is crappy even the default scripts needs major overhaul, it's tiring to explain stuff so I'll just copy pasta this from another forum we discussed about VX vs. XP =_= This is from a scripter
Quote:That's why we are rewriting the entire RMXP scripts (even the hidden classes) to a completely different engine with a much better render and update. Yes, XP does have a lag flaw as soon as many scripts are implemented, and I don't like that fact. It needs a lot of tweaking.Blah Blah Blah
It's a simple system, but Enterbrain did a lousy job coding RMXP to begin with. I mean, just take a look at the Game_System object. It hosts instances of the interpreter, but one for both map and battle. Why the hell did they do that? What were they thinking? It's a complete waste and causes the render and update process of the system to be very faulty and badly written to begin with. It doesn't really help to have people writing scripts based on such a shitty base. Which is why the SDK was written, which is now being taken to the next level with Vertigo, which is still in the planning stages.
The SDK causes incompatibilities for a lot of things, indeed, and so will any rewrite, to be honest. If it doesn't make it incompatible, the rewrite must be a pile of shit. Thus, Vertigo will be much different, and most, no wait, all scripts, will become incompatible with it due to it's new data and render structure. Going to be a great system, however.
For those who are taking their games seriously specially with 100000% custom moving on will be hard. I just can't understand why can't they just improve rm2k3 , just add RGSS etc. and it'll be perfect!
Quote:If you think it's not being original using someone else's script, of course you can learn Ruby and script for yourself. There are infinite possibilities with what you can accomplish via scripting-- check out hima's USG for an example. Do you think you can make THAT through eventing?Yes you can, you can do real time, valkyrie profile, guitar hero-esque system, etc.! ZOMG! Eventing is so awesome since you can apply programming knowledge in it!!
And thinking about changing to XP and as some people say, It's all kinds of annoying, unsure because of script issues, Suddenly, you can't do nearly everything yourself anymore and you have to rely on other people and do trades!!!!!!!!!!!!!!!!!!!!!!! and much much more! Isn't it so fun?
So if it means to change engines, we rather learn PSP engine, DS Engine, Game Maker or Multimedia Fusion which is 100% better than RPGMaker or work with AGM if it's good.