04-30-2010, 04:40 PM
first off, a big thanks DerVVulfman for all the work you've spent upgrading this killer system!! the jump and dodge effects make it that much cooler, its an incredible system
well i had a few questions regarding the system if you have time. i searched the net but failed to find any help about how to pull this certain feat off, XD heres my problem >>
1) I'm currently attempting to provide a 12th animation pose to the 11-pose spritesheet for each character, this would be an attacking animation for each characters "overdrive/limit break" attack. you put together a great instruction manual, and i know it involves editing pose values, but to tell you the truth i'm just plain stumped!. (this 12th overdrive animation row would have quite a few more frames than the standard 4, and each character's overdrive frames would vary) so i know i'll have to edit each characters values accordingly.
2) for such attacks I know it'd be best to include a multi-hit script to trigger the damage, and since its not an animation made with the RMXP's editor, but the spritesheet itself, would it be possible to achieve this with any scripts out there?
3) and lastly! I would like to extend frames for the character's ready poses past the standard 4, (still using the 11pose sheet). which involves the pose values again.
Thanks ahead of time DerVVulfman, and if these are included in the manual already i'm real sorry to bug you. any help would be greatly appreciated !
well i had a few questions regarding the system if you have time. i searched the net but failed to find any help about how to pull this certain feat off, XD heres my problem >>
1) I'm currently attempting to provide a 12th animation pose to the 11-pose spritesheet for each character, this would be an attacking animation for each characters "overdrive/limit break" attack. you put together a great instruction manual, and i know it involves editing pose values, but to tell you the truth i'm just plain stumped!. (this 12th overdrive animation row would have quite a few more frames than the standard 4, and each character's overdrive frames would vary) so i know i'll have to edit each characters values accordingly.
2) for such attacks I know it'd be best to include a multi-hit script to trigger the damage, and since its not an animation made with the RMXP's editor, but the spritesheet itself, would it be possible to achieve this with any scripts out there?
3) and lastly! I would like to extend frames for the character's ready poses past the standard 4, (still using the 11pose sheet). which involves the pose values again.
Thanks ahead of time DerVVulfman, and if these are included in the manual already i'm real sorry to bug you. any help would be greatly appreciated !