05-12-2010, 10:30 AM
haha yeah, youve done much more than enough to this system with what youve got. Its amazing you are still generous enough to work with it. I was just more wanting to know what you thought on it than asking you to put the over time stuff into it. Though, I do think it would be a huge addition as far as more dynamic battlels
But after working around with that script I posted, I managed to get it to work. I dont think it was not compatible with your system, it was just that the script was not working correctly at all. Not even with the default system. I deleted the main stuff about slip damage in the default and put it above your system and it works fine. It does not use calculations, of course, but I can live with having the slip damage do a specific number of damage rather than a %. I'm hoping I can incorporate the calculations at some point later by telling it literally what to do pwr*(int)-enmy pdef = # instead of just 5000 etc.
I do have one quick question about reactions and Trincia/Altruiso.
The reaction part on reactions and the defending part on the other 2 only seem to happen when an enemy does a basic attack. If a character is guarding with 100% chance to react and an enemy does fire to it, it will not react. If Trincia has been placed on an ally that is guarding and Fire is used on the guarding character, the character that is to protect the guarding character does not do so. Is this wha tis supposed to happen or have I messed something up? Is there some way to make them react or protect when the enemy uses skills?
But after working around with that script I posted, I managed to get it to work. I dont think it was not compatible with your system, it was just that the script was not working correctly at all. Not even with the default system. I deleted the main stuff about slip damage in the default and put it above your system and it works fine. It does not use calculations, of course, but I can live with having the slip damage do a specific number of damage rather than a %. I'm hoping I can incorporate the calculations at some point later by telling it literally what to do pwr*(int)-enmy pdef = # instead of just 5000 etc.
I do have one quick question about reactions and Trincia/Altruiso.
The reaction part on reactions and the defending part on the other 2 only seem to happen when an enemy does a basic attack. If a character is guarding with 100% chance to react and an enemy does fire to it, it will not react. If Trincia has been placed on an ally that is guarding and Fire is used on the guarding character, the character that is to protect the guarding character does not do so. Is this wha tis supposed to happen or have I messed something up? Is there some way to make them react or protect when the enemy uses skills?