05-21-2010, 04:02 AM
1) I am afraid that I have no control over the timing of the battle animations themselves, so I cannot sync the skill pose animations to signal them. And I cannot tell when a battle animation starts or ends, so I cannot design a method which would pause and unpause the animation system while it is being performed.
I am afraid you would have to handle both 'user' and 'target' animations to work with the skill pose. Oh, and mind you that you can make your poses last longer than 4 frames of animation. But that takes some effort. the configuration section is described in the .pdf manual in the first post.
2) All the combined skills scripts that I have seen only do one thing, perform a specific skill when a select number of skills have been logged. It is always triggered by the 'last' actor in that turn. I say in that turn because there are systems that perform combined skills for even the default battlesystem.
None of the combined scripts out there save 'who does what' in a combined effect system. They only log the skills and not the actors performing them. For a combined effect system to allow the action of two or more of my animated battlers to jump forward and perform simultaneous skill animations, I would need to have them stored for use. And none currently give me that info.
Until someone makes a combined skills script that longs the actors performing the skill so they can be recognized or used when the new skill effect is performed, there isn't much chance of what you (and a few others) requested being done.
I am afraid you would have to handle both 'user' and 'target' animations to work with the skill pose. Oh, and mind you that you can make your poses last longer than 4 frames of animation. But that takes some effort. the configuration section is described in the .pdf manual in the first post.
2) All the combined skills scripts that I have seen only do one thing, perform a specific skill when a select number of skills have been logged. It is always triggered by the 'last' actor in that turn. I say in that turn because there are systems that perform combined skills for even the default battlesystem.
None of the combined scripts out there save 'who does what' in a combined effect system. They only log the skills and not the actors performing them. For a combined effect system to allow the action of two or more of my animated battlers to jump forward and perform simultaneous skill animations, I would need to have them stored for use. And none currently give me that info.
Until someone makes a combined skills script that longs the actors performing the skill so they can be recognized or used when the new skill effect is performed, there isn't much chance of what you (and a few others) requested being done.