05-21-2010, 05:15 AM
@DerVVulfman
About the "problem 1" of Blazblue Fan, i don't know how the animated battlers handles the action animations.
On ACBS 2.0 i had some methods to time battle animation and pose animation. first i had two VX methods:
update_basic and wait(n).
the update basic updated only the graphics and spriteset., and the wait looped the update basic for X frames.
so all i needed to do is get the animation lenght ($data_animations[@animation_id].frame_max * 2)and use the wait, and only after the wait, i rested the pose animation.
Also you should check the Combination Add-On of ACBS. I created methods so i could set "who do what".
I basically made the actors in combination use different skills.
so, in combination skill 100, actor 1 use skill 101, and actor 2 uses skill 102.
About the "problem 1" of Blazblue Fan, i don't know how the animated battlers handles the action animations.
On ACBS 2.0 i had some methods to time battle animation and pose animation. first i had two VX methods:
update_basic and wait(n).
the update basic updated only the graphics and spriteset., and the wait looped the update basic for X frames.
so all i needed to do is get the animation lenght ($data_animations[@animation_id].frame_max * 2)and use the wait, and only after the wait, i rested the pose animation.
Also you should check the Combination Add-On of ACBS. I created methods so i could set "who do what".
I basically made the actors in combination use different skills.
so, in combination skill 100, actor 1 use skill 101, and actor 2 uses skill 102.