AnimBat! - Animated Battlers - Comprehensive
#61
@DerVVulfman
About the "problem 1" of Blazblue Fan, i don't know how the animated battlers handles the action animations.

On ACBS 2.0 i had some methods to time battle animation and pose animation. first i had two VX methods:

update_basic and wait(n).
the update basic updated only the graphics and spriteset., and the wait looped the update basic for X frames.

so all i needed to do is get the animation lenght ($data_animations[@animation_id].frame_max * 2)and use the wait, and only after the wait, i rested the pose animation.

Also you should check the Combination Add-On of ACBS. I created methods so i could set "who do what".
I basically made the actors in combination use different skills.
so, in combination skill 100, actor 1 use skill 101, and actor 2 uses skill 102.
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Messages In This Thread
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Victor Sant - 05-21-2010, 05:15 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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