06-07-2010, 12:05 AM
Hey^^
Sorry if I'm bugging you, but when do you release the next version?
I just ask because I won't be very often around starting from the 1. July :/
(Going to the Federal Armed Forces).
EDIT: Also I have a question because of the battle formulas.
Dexterity should be for Gunners and Bowers to influence the attack.
But it does not only that in my game. It influences also the chance to hit the enemy.
That's a huge problem because I want just my gunners to have a great amount of dexterity points.
Now my question:
Is it possible to take the dexterity out of the influence on the hitchance?
EDIT2:
I think I found it, is it right like this:
# Second hit detection
eva = 1 #eva = 8 * self.agi / attacker.dex + self.eva
hit = self.damage < 0 ? 100 : 100 - eva
hit = self.cant_evade? ? 100 : hit
hit_result = (rand(100) < hit)
end
Sorry if I'm bugging you, but when do you release the next version?
I just ask because I won't be very often around starting from the 1. July :/
(Going to the Federal Armed Forces).
EDIT: Also I have a question because of the battle formulas.
Dexterity should be for Gunners and Bowers to influence the attack.
But it does not only that in my game. It influences also the chance to hit the enemy.
That's a huge problem because I want just my gunners to have a great amount of dexterity points.
Now my question:
Is it possible to take the dexterity out of the influence on the hitchance?
EDIT2:
I think I found it, is it right like this:
# Second hit detection
eva = 1 #eva = 8 * self.agi / attacker.dex + self.eva
hit = self.damage < 0 ? 100 : 100 - eva
hit = self.cant_evade? ? 100 : hit
hit_result = (rand(100) < hit)
end