06-15-2010, 03:23 AM
First off......
$%&*#$&*#$&#$&#*!!!!!!!!!
When I was working on the companion system, I initially had rewrites of both 'range' and 'explode' systems... but I totally failed to PASTE THEM INTO THE FINAL PRODUCT? UGH!!! Gonna have to redo those. My bad.
As to 'COMPANION_ERASE', it removes the companion from the screen when killed rather than leaving a dead body on the screen. It has nothing to do with keeping him playable or not.
You may have lost your main playable character and it rotated to the next available 'companion' so you can continue. There is a feature you can turn on/off. And don't forget that revive items (tonic) can restore you if you still have a tonic when you die.
BUT... Yeah, I gotta re-write those two methods. *sigh*
$%&*#$&*#$&#$&#*!!!!!!!!!
When I was working on the companion system, I initially had rewrites of both 'range' and 'explode' systems... but I totally failed to PASTE THEM INTO THE FINAL PRODUCT? UGH!!! Gonna have to redo those. My bad.
As to 'COMPANION_ERASE', it removes the companion from the screen when killed rather than leaving a dead body on the screen. It has nothing to do with keeping him playable or not.
You may have lost your main playable character and it rotated to the next available 'companion' so you can continue. There is a feature you can turn on/off. And don't forget that revive items (tonic) can restore you if you still have a tonic when you die.
BUT... Yeah, I gotta re-write those two methods. *sigh*