06-23-2010, 05:28 AM
It is a result of increasing or decreasing the amount of time after the battle. It is configurable with the RTAB system as you will see from the translated instructions here:
Right now, it is set up like this:
Here, you change the delay for victory and/or defeat.
That should do it.
Code:
# @after_wait : The delay (in frames) after the battle is finished before
# moving to the 'game over' screen or showing the 'battle
# result' window.
# [a, b] a) delay for party loss, b) delay for enemy loss.
Code:
@after_wait = [80, 0] # Delay for party/troop after battle loss
That should do it.