07-01-2010, 12:49 PM
Hello (hope this dont be a 'necropost' :) )
First of all, great script, man, realy nice one, and seems very custumizable, and from what I saw, seems accessable to edit, them the way i'll need to.
But i'm having one small problem, I have the script configured, alligned the enemies, set the actor offset position and etc, they attack/skill/item in the proper spot, and no issue so far on battles, but..., i can't manage to make Range attackers (enemies) to shoot from range, they stil run to actors and attack in melee
I did this:
on the Animated Battlers section, those IDs are corresponded to enemies 014 018 019 030 042 on the Database enemies, i even tried using just one (as [14] ) and he stil insist run to me in melee, and my enemies on this precise moment have nothing asigned to them other then 'Attack' on the database and low stats
I also saw this code line
but from what I understood, if i set it to 'true' ALL enemies will be ranged (i tried:) ), so, I can't find any other code need to change, to make specific Enemies to attack in range, i see that actors would have a diferent code line, the 'stationary weapons' but enemies i only see this line, so am i doing something wrong?
thank you.
EDIT: i stil didnt made no specific changes to the battle system, i dont want start editing this part, until the original be full working, so i know when i find a bug, was caused by myself and easier to handle it, so right now, the script other then the 'configurations' sections remain intact
First of all, great script, man, realy nice one, and seems very custumizable, and from what I saw, seems accessable to edit, them the way i'll need to.
But i'm having one small problem, I have the script configured, alligned the enemies, set the actor offset position and etc, they attack/skill/item in the proper spot, and no issue so far on battles, but..., i can't manage to make Range attackers (enemies) to shoot from range, they stil run to actors and attack in melee
I did this:
Code:
# * Arrays filled with skill/weapon/item IDs that halt movement
#--------------------------------------------------------------------------
MNK_STATIONARY_ENEMY_IDS = [14,18,19,30,42] # Enemies that don't RUN during melee attacks
I also saw this code line
Code:
MNK_STATIONARY_ENEMIES = false # If the enemies don't move while attacking
but from what I understood, if i set it to 'true' ALL enemies will be ranged (i tried:) ), so, I can't find any other code need to change, to make specific Enemies to attack in range, i see that actors would have a diferent code line, the 'stationary weapons' but enemies i only see this line, so am i doing something wrong?
thank you.
EDIT: i stil didnt made no specific changes to the battle system, i dont want start editing this part, until the original be full working, so i know when i find a bug, was caused by myself and easier to handle it, so right now, the script other then the 'configurations' sections remain intact