07-01-2010, 05:13 PM
Yin Wrote:Hey Charlie, are there any plans to have upgradeable weapons? Like if a weapon starts off with no slots, make an event or script call to add a slot, then later on, add another slot, and another, until it becomes maxed.
Well, I liked the idea and I did it right away.
See, version 1.1 will have upgrades, which will be the same as fixed enhancements but will not take slots. It wasn't too much of an effort to create special upgrades which add slots (still to a maximum of 5).
This brings the introduction of customizable weapons and armors with zero slots and bla bla bla... it will all be clear in the demo. When I will release it. Which I don't know when will happen.
:)