10-20-2010, 05:30 PM
*double-posting in order to get attention*
Alright, I have one question: how can I change back the height of the screen-targeting animations?
Basically... after updating the battle system, all of my screen-targeting animations took a quite notable jump "upwards", making some of them look a bit strange. The issue is releated to the "CTB by Charlie - Damage and Colors" part, since it will look like usual if I change that part back to the previous version (but that version lacks many of the nice new features, so yeah...). I have no clue which line to edit to get the correct height back.
And yeah, I know it's possible to "move" the animations down with the "full slide" command in the database. However... there is a limit as to how low you can put an animation on the screen. And with the current setting, it's impossible for some of my animations to "touch the bottom of the screen", if that makes sense. So if I try to solve the problem by doing a "full slide", all the animation sprites will get stuck at a certain height, without touching the bottom of the screen.
...Also, as a note to anyone else updating their battle system to the latest version; be sure to remove the "Switch common event", or at least make sure the Switch skill doesn't trigger that common event. In the new version, it's no longer needed. But if you forget to remove the common event from the skill, the game will crash. It took me a little while to figure out what was wrong at first. =P
Alright, I have one question: how can I change back the height of the screen-targeting animations?
Basically... after updating the battle system, all of my screen-targeting animations took a quite notable jump "upwards", making some of them look a bit strange. The issue is releated to the "CTB by Charlie - Damage and Colors" part, since it will look like usual if I change that part back to the previous version (but that version lacks many of the nice new features, so yeah...). I have no clue which line to edit to get the correct height back.
And yeah, I know it's possible to "move" the animations down with the "full slide" command in the database. However... there is a limit as to how low you can put an animation on the screen. And with the current setting, it's impossible for some of my animations to "touch the bottom of the screen", if that makes sense. So if I try to solve the problem by doing a "full slide", all the animation sprites will get stuck at a certain height, without touching the bottom of the screen.
...Also, as a note to anyone else updating their battle system to the latest version; be sure to remove the "Switch common event", or at least make sure the Switch skill doesn't trigger that common event. In the new version, it's no longer needed. But if you forget to remove the common event from the skill, the game will crash. It took me a little while to figure out what was wrong at first. =P